Click!: Pre-Teen Girls and a Mixed Reality Role-Playing Game for Science and Technology

Date: 
Tuesday, March 1, 2011
Resource Type:
Peer-reviewed article | Research Products
Environment Type: 
Media and Technology, Websites, Mobile Apps, and Online Media, Games, Simulations, and Interactives
Audience: 
Middle School Children (11-13) | Educators/Teachers | Museum/ISE Professionals | Evaluators
Discipline: 
Computing and information science | Education and learning science | General STEM | Technology
Access and Inclusion: 
Women and Girls
Organization:
Carnegie Museum of Natural History, DENA, Georgia Tech, University of Pittsburgh
Description: 

Click! Urban Adventure Game was a mixed-reality role-playing game where girls worked in teams to solve a fictional mystery based on a real-world issue, using technology and science to conduct their investigation. In this article we describe the design of the experience and present evidence that the game increased girls’ confidence, interest, and knowledge of science and technology and helped to build a community of support and conversation-centred learning for girls. This example has implications for the design of informal learning experiences that bridge interest and identity with science and technology content.

Publication Name: 
Nordic Journal of Digital Literacy
Volume: 
3
Number: 
6
Page Number: 
121
Document:

Team Members

Lauren GiarrataniLauren GiarrataniAuthor
Anujah ParikhAnujah ParikhAuthor
Betsy DiSalvoBetsy DiSalvoAuthor

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