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Displaying Results 1 - 10 of 11
  • Date: 02/17/2022
    Resource Category: Report
    A practical guide containing descriptions of 11 Tinkering activities for adult learners. It can be used by community development and informal learning practitioners working with adult groups. Some of the activities were newly developed while others were adjusted from already existing and tested activities. Special focus is given to activities ... »
  • Date: 01/13/2022
    Resource Category: Report
    This document is aimed primarily at Informal Learning (IFL) educators working with adult learners from disadvantaged and underserved communities, who wish to: exploit the inclusive nature of Tinkering to create engaging and relevant STEM learning experiences for adult learners and their families better understand how and why collaboration and co- ... »
  • Date: 07/01/2020
    Resource Category: Project Descriptions
    Makerspaces are learning environments that engage participants in authentic science and engineering practices, using hands-on and collaborative approaches to support activities and projects that foster creativity, interest, and skill development. Recently there has been a rapid growth of makerspaces in schools and in informal places like museums, ... »
  • Date: 09/01/2019
    Resource Category: Project Descriptions
    While prior research has explored the reasons adults seek learning opportunities, little is known about the factors that moderate older adults' desire to participate in particular learning experiences. This study will contribute to understanding strategies that engage older adults in STEM learning in informal settings. The specific informal STEM ... »
  • Date: 09/01/2019
    Resource Category: Report
    Tinkering is an approach to learning increasingly adopted within informal learning settings to engage people with STEM learning (science, technology, engineering and mathematics). It builds on ideas in inquiry-based pedagogy and exploits some of the most engaging and motivational elements of learner-centered, immersive and hands-on learning ... »
  • Date: 09/01/2019
    Resource Category: Project Descriptions
    This project continues the work of "Tinkering EU: Contemporary Education for Innovators of Tomorrow" that introduced Tinkering methodology in Europe. It also builds upon the work of "Tinkering EU: Building Science Capital for ALL" that explored Tinkering and Science Capital with a specific focus on teachers and students from disadvantaged ... »
  • Date: 10/01/2018
    Resource Category: Report
    Participants in this study reported a variety of resources used in the past to learn to code in Apex, including online tutorials, one-day classes sponsored by Salesforce, and meet-up groups focused on learning. They reported various difficulties in learning through these resources, including what they viewed as the gendered nature of classes where ... »
  • Date: 05/29/2017
    Resource Category: Peer-reviewed article
    Ideas from social justice can help us understand how equity issues are woven through out-of-school science learning practices. In this paper, I outline how social justice theories, in combination with the concepts of infrastructure access, literacies and community acceptance, can be used to think about equity in out-of-school science learning. I ... »
  • Date: 09/15/2016
    Resource Category: Project Descriptions
    This Research in Service to Practice project, a collaboration of Pepperdine University and the New York Hall of Science, will establish a network of STEM-related Media Making Clubs comprised of after-school students aged 12 - 19 and teachers in the U.S. and in three other countries: Kenya, Namibia and Finland. The media produced by the students ... »
  • Date: 01/01/2016
    Resource Category: Edited Chapter
    In this chapter, we explore making as a learning process in the context of a museum-based maker space designed for family participation. In particular, we focus on young children, and their adult learning partners, as an important demographic to consider and for which to design making environments and experiences. Importantly, we take a close look ... »

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