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Learning Environment

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  • Date: 09/01/2020
    Resource Category: Project Descriptions
    There is a national need to expand opportunities to learn coding and computational thinking in informal science, technology, engineering, and mathematics (STEM) education. These skills are increasingly needed in STEM disciplines. As young people learn to code, they engage in computational thinking concepts and practices which are problem solving ... »
  • Date: 02/27/2019
    Resource Category: Presentation Slides
    The Year in ISE is a slidedoc designed to track and characterize field growth, change and impact, important publications, and current topics in ISE in 2018. Use it to inform new strategies, find potential collaborators for your projects, and support proposal development. Scope This slidedoc highlights a selection of developments and resources in ... »
  • Date: 02/15/2019
    Resource Category: Conference Proceedings
    This poster, which was presented in Alexandria, VA at the CAISE AISL PI meeting in February 2019, summarizes the Remake Making professional development program for makerspace facilitation. ... »
  • Date: 02/13/2018
    Resource Category: Presentation Slides
    This CAISE report is designed to track and characterize sector growth, change and impact, important publications, hot topics/trends, new players, funding, and other related areas in Informal STEM Education (ISE) in 2017. The goal is to provide information and links for use by ISE professionals, science communicators, and interested stakeholders ... »
  • Date: 09/01/2017
    Resource Category: Project Descriptions
    As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches and resources for use in a variety of settings. The project plans to deliver and improve a constructivist professional development (PD) program called Remake Making for library ... »
  • Date: 06/26/2017
    Resource Category: Report
    This report introduces a framework to support learning in library and museum makerspaces. The framework demonstrates how we can create the conditions for ambitious learning experiences to unfold within the making experience. ... »
  • Date: 01/01/2017
    Resource Category: Evaluation Reports
    Maker Corps is a program delivered by the Maker Education Initiative (Maker Ed) to increase organizational capacity to develop and deliver maker programing. Since its inception in 2013, the program has grown to support over 100 organizations by providing professional development, connections to a community of other maker educators and ... »
  • Date: 09/01/2016
    Resource Category: Project Descriptions
    This project had three objectives to build knowledge with respect to advancing Informal STEM Education: Plan, prototype, fabricate, and document a game-linked design-and-play STEM exhibit for multi-generational adult-child interaction utilizing an iterative exhibit design approach based on research and best practices in the field; Develop and ... »
  • Date: 08/01/2015
    Resource Category: Project Descriptions
    The range of contemporary "emerging" technologies with far-reaching implications for society (economic, social, ethical, etc.) is vast, encompassing such areas as bioengineering, robotics and artificial intelligence, genetics, neuro and cognitive sciences, and synthetic biology. The pace of development of these technologies is in full gear, where ... »
  • Date: 01/26/2015
    Resource Category: Research Case Study
    In addition to books, the Millvale Community Library hosts programming for all ages, a tool lending library, and a small makerspace. The space is meant to be a resource for the community in all the ways residents need. The Maker Corps program seemed like a good fit for the library; it would provide more staff during the busy summer months, ... »

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