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Learning Environment

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  • Date: 12/30/2018
    Resource Category: Peer-reviewed article
    Making is a recent educational phenomenon that is increasingly occurring in schools and informal learning spaces around the world. In this paper we explore data from maker educators about their experiences with failure. We surveyed maker educators about how they view failure happening with youth in their formal and informal programs and how they ... »
  • Date: 11/27/2018
    Resource Category: Peer-reviewed article
    Experiences-including museum experiences- that are packaged as stories are more likely to be remembered by both children and adults. For museum visitors, the simple act of narrating what they've done even no more than ten minutes ago can make their experience more meaningful and memorable. How connections are made between a museum experience and ... »
  • Date: 11/07/2018
    Resource Category: Report
    This guide offers insight into community engagement practices and activity development from our making and equity project, Making Connections. It includes documentation and recommendations for work that is designed to engage community partners as equal partners, and is written most of all for other practitioners. ... »
  • Date: 10/24/2018
    Resource Category: Conference Proceedings
    The Prototyping Puppets project presents a craft-based prototyping project for STEM education of early middle school level students in informal learning. The project combines crafting and performing of hybrid puppets. It was pilot tested in two expert workshops (n=6 and n=10), which focused on crafting practices and materials and two student ... »
  • Date: 10/01/2018
    Resource Category: Project Descriptions
    This Research Advanced by Interdisciplinary Science and Engineering (RAISE) project is supported by the Division of Research on Learning in the Education and Human Resources Directorate and by the Division of Computing and Communication Foundations in the Computer and Information Science and Engineering Directorate. This interdisciplinary project ... »
  • Date: 10/01/2018
    Resource Category: Report
    Participants in this study reported a variety of resources used in the past to learn to code in Apex, including online tutorials, one-day classes sponsored by Salesforce, and meet-up groups focused on learning. They reported various difficulties in learning through these resources, including what they viewed as the gendered nature of classes where ... »
  • Date: 09/28/2018
    Resource Category: Blog Post
    Conversations shortly after hands-on learning experiences can consolidate children’s fleeting patterns of engagement with objects into long-lasting memories. Moreover, conversational reflection can add layers of understanding of events beyond what is available from direct experience with objects alone. For the past several years, my colleagues and ... »
  • Date: 09/01/2018
    Resource Category: Project Descriptions
    This Innovations in Development project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM ... »
  • Date: 09/01/2018
    Resource Category: Project Descriptions
    This Innovations in Development project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM ... »
  • Date: 09/01/2018
    Resource Category: Project Descriptions
    This workshop is funded through the "Dear Colleague Letter: Principles for the Design of Digital Science, Technology, Engineering, and Mathematics (STEM) Learning Environments (NSF 18-017)." In today's educational climate, organizations are creating physical learning spaces for hands-on STEM activities, often called makerspaces, co-working spaces ... »

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