All I Really Need to Know (About Creative Thinking) I Learned (By Studying How Children Learn) in Kindergarten
Date:
Monday, January 1, 2007
Resource Type:
Conference Proceedings | Reference Materials
Environment Type:
Media and Technology, Games, Simulations, and Interactives, Public Programs, Making and Tinkering Programs
Audience:
Elementary School Children (6-10) | Pre-K Children (0-5) | Educators/Teachers | Museum/ISE Professionals
Discipline:
Computing and information science | Education and learning science | Technology
Organization:
Massachusetts Institute of Technology
Description:
This paper argues that the "kindergarten approach to learning" – characterized by a spiraling cycle of Imagine, Create, Play, Share, Reflect, and back to Imagine – is ideally suited to the needs of the 21st century, helping learners develop the creative-thinking skills that are critical to success and satisfaction in today’s society. The paper discusses strategies for designing new technologies that encourage and support kindergarten-style learning, building on the success of traditional kindergarten materials and activities, but extending to learners of all ages, helping them continue to develop as creative thinkers.
Publication Name:
Proceedings of the SIGCHI Conference on Creativity and Cognition
Document:
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