Art+Science: Broadening Youth Participation in STEM Learning

Monday, May 16, 2016
Resource Type:
Report | Reference Materials
Environment Type: 
Public Programs, Making and Tinkering Programs, Museum and Science Center Programs
Elementary School Children (6-10) | Middle School Children (11-13) | Youth/Teen (up to 17) | Educators/Teachers | Museum/ISE Professionals | Learning Researchers
Art, music, and theater | Computing and information science | General STEM | Technology
University of Washington, Science Gallery Dublin

Art and science represent two powerful human ways of investigating and understanding the natural and social world. Both are creative processes involving acts of observation, interpretation, meaning-making, and the communication of new insights. While standards of evidence may vary between the two fields, there are also many common practices. Many artists, for example, employ a range of computational, digital and engineering practices. Many scientists are guided in part by aesthetic considerations in the formulation of questions, theories, and models. In this report we share the results of a cross-disciplinary, collaborative inquiry into how programs that integrate art and science do, or might, enrich and broaden the participation of young people in science, technology, engineering, and mathematics (STEM) learning.

Wellcome Trust
Funding Program: 

Team Members

Philip BellAuthor
Lynn  ScarffLynn ScarffAuthor
Fan KongFan KongAuthor

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