How "making" projects can promote deep learning

Date: 
Monday, June 1, 2015
Resource Type:
Research Products | Research Brief
Environment Type: 
Public Programs, Making and Tinkering Programs
Audience: 
Educators/Teachers | Museum/ISE Professionals
Discipline: 
Engineering | General STEM | Technology
Organization:
Exploratorium
Description: 

The field of informal science education has embraced “making” and design activities as a powerful approach to engaging learners. This chapter by Blikstein finds that in order to create disruptive spaces where students can learn STEM, design and build inventive projects, educators . This paper provides theoretical background and concrete cases that illuminate program design and implementation issues related to making.

Document:

Team Members

Molly SheaAuthor

Request to Edit a Resource

If you would like to edit a resource, please use this form to submit your request.