Maker Corps Case Study: Science Museum of Minnesota

Date: 
Monday, January 26, 2015
Resource Type:
Research Case Study | Research Products
Environment Type: 
Public Programs, Making and Tinkering Programs, Museum and Science Center Programs
Audience: 
Youth/Teen (up to 17) | Undergraduate/Graduate Students | General Public | Museum/ISE Professionals | Evaluators
Discipline: 
Art, music, and theater | Computing and information science | Education and learning science | Technology
Organization:
Science Museum of Minnesota
Description: 

Long known for its interactive exhibits and extensive educational programming, the Science Museum of Minnesota has also established itself as a place to build and experiment with classic and emerging technology. Specifically during their Activate Saturday afternoons, a special volunteer cohort facilitates hands-on activities that visitors of all ages can access to practice an engineering-design continuum: play, tinker, make, engineer. In the summer of 2013, SMM hosted four Maker Corps Members, three of whom continue to be a part of Activate.

Associated Projects

Team Members

Alice AndersonEvaluator

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