Poster - Transmedia Museum: Increasing Learning and Efficacy about Emerging Technologies through Transmedia Engagement by the Public in Science-in-Society Activities

Tuesday, March 1, 2016
Resource Type:
Conference Proceedings | Reference Materials
Environment Type: 
Media and Technology, Websites, Mobile Apps, and Online Media, Games, Simulations, and Interactives, Public Programs, Making and Tinkering Programs, Museum and Science Center Programs
General Public | Museum/ISE Professionals | Scientists
Computing and information science | Engineering | Literacy | Materials science | Technology
Arizona State University

This poster was presented at the 2016 Advancing Informal STEM Learning (AISL) PI Meeting held in Bethesda, MD on February 29-March 2. How can we come to terms with the complex social impact of new cutting-edge fields like synthetic biology, robotics, genetics and
machine learning? In order to manage these transformative changes, people not only need to understand science and technology, but also to actively participate in shaping a world where our ability to control the building blocks of life and cognition is vastly expanded. The Transmedia Museum will use the interactive, engaging nature of digital narrative and hands-on activities to invite deeper conversations about questions of scientific innovation and responsibility. The project builds on themes of human creativity, societal responsibility and scientific ethics as first presented in Mary Shelley’s classic novel Frankenstein.

Funding Program: 
Award Number: 

Team Members

Ed FinnEd FinnPrincipal Investigator
Steve GanoCo-Principal Investigator
Ruth WylieRuth WylieCo-Principal Investigator
David GustonDavid GustonCo-Principal Investigator
Micah LandeMicah LandeCo-Principal Investigator
Rae OstmanRae OstmanCo-Principal Investigator

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