SCC STEMports: Community Workforce Development through Augmented Reality STEM Learning Experiences

Monday, October 1, 2018 to Thursday, September 30, 2021
Resource Type:
Project Descriptions
Environment Type: 
Media and Technology, Websites, Mobile Apps, and Online Media, Games, Simulations, and Interactives, Professional Development, Conferences, and Networks, Resource Centers and Networks
Youth/Teen (up to 17) | General Public | Educators/Teachers | Museum/ISE Professionals | Evaluators | Learning Researchers
Ecology, forestry, and agriculture
Access and Inclusion: 
Maine Mathematics and Science Alliance

This Smart and Connected Community (SCC) project will partner with two rural communities to develop STEMports, an innovative Science, Technology, Engineering and Mathematics (STEM) learning game for workforce development. The game's activities will take players on localized Augmented Reality (AR) missions to both engage in STEM learning challenges and discover emerging STEM careers in their community, specifically highlighting innovations in the fields of sustainable agriculture and aquaculture, forest products, and renewable energy. Community Advisory Teams (CATs) and co-design teams, including youth, representatives from the targeted emerging STEM economies, and decision-makers will partner with project staff to co-design STEMports that reflect the interests, cultural contexts, and envisioned STEM industries of the future for each community.

The project will: (a) design and pilot an AR game for community STEM workforce development; (b) develop and adapt a community engagement process that optimizes community networking for co-designing the gaming application and online community; and (c) advance a scalable process for wider applications of STEMports. This project is a collaboration between the Maine Mathematics and Science Alliance and the Field Day Lab at the University of Wisconsin-Madison to both build and research the co-designing of a SCC based within an AR environment. The project will contribute knowledge to the informal STEM learning, community development, and education technology fields in four major ways:

  • Deepening the understanding of how innovative technological tools support rural community STEM knowledge building as well as STEM identity and workforce interest.
  • Identifying design principles for co-designing the STEMports community related to the technological design process.
  • Developing social network approaches and analytics to better understand the social dimensions and community connections fostered by the STEMport community.
  • Understanding how participants' online and offline interactions with individuals and experiences builds networks and knowledge within a SCC.

With the scaling of use by an ever-growing community of players, STEMports will provide a new AR-based genre of public participation in STEM and collective decision making. The research findings will add to the emerging literature on community-wide education, innovative education technologies, informal STEM learning (especially place-based learning and STEM ecosystems), and participatory design research.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.

Funding Program: 
STEM + Computing (STEM+C) Part
Award Number: 
Funding Amount: 

Team Members

Scott ByrdScott ByrdPrincipal Investigator
Sue AllenCo-Principal Investigator
Gary LewisGary LewisCo-Principal Investigator
Ruth Kermish-AllenRuth Kermish-AllenCo-Principal Investigator
David GagnonDavid GagnonCo-Principal Investigator

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