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  • Date: 03/01/2013
    Resource Category: Peer-reviewed article
    The National Science Foundation (NSF) has funded a number of informal STEM programs that provide funding for media producers, including public television (TV) stations, to provide children’s STEM programming in out-of-school-time (OST) settings. These projects typically include a children's TV series (animated or not) aired on the Public ... »
  • Date: 09/01/2012
    Resource Category: Formative
    In 2011, ORG received a National Science Foundation (NSF) grant to develop resources for science, technology, engineering, and mathematics (STEM) learning by redesigning and expanding the "Jonathan Bird's Blue World" website; adding components to enable teachers and students to search episodes for specific themes, locations, or scientific concepts ... »
  • Date: 07/01/2012
    Resource Category: Summative
    In 2012, Concord Evaluation Group (CEG) conducted an evaluation of the impact of Peep and the Big Wide World (Peep) resources on Spanish-speaking families with preschool-aged children. The three-pronged evaluation included a National Family Study in which 112 Spanish-speaking families who used the Peep resources were compared to Spanish-speaking ... »
  • Date: 05/01/2012
    Resource Category: Research and Evaluation Instruments
    National Engineers Week Foundation (EWeek) hired Concord Evaluation Group (CEG) in 2011 to conduct an independent evaluation of the Future City program ( http://futurecity.org ). Future City has been operating since 1992. According to EWeek, the Future City program is “a national, project-based learning experience where students in 6th, 7th, and ... »
  • Date: 01/01/2012
    Resource Category: Formative
    Concord Evaluation Group (CEG) conducted an evaluation of the Spyhounds pilot test in October-December 2011. The goal of the evaluation was to assess the online resources for appeal and interest, as well as to provide WGBH with data on how a full-scale year-long project could be structured. CEG recruited a national sample of 5-8 year old children ... »
  • Date: 10/01/2011
    Resource Category: Research and Evaluation Instruments
    Premiering on PBS in January 2011, Design Squad Nation (DSN) is a 10-part series of TV shows and video blogs that build on the success of the award-winning PBS reality competition series Design Squad to get kids excited about engineering. Concord Evaluation Group (CEG) was hired to conduct an evaluation of DSN in 2011. The evaluation was designed ... »
  • Date: 08/01/2011
    Resource Category: Research and Evaluation Instruments
    WGBH Boston (wgbh.org) was awarded a grant from the National Science Foundation to, in part, develop outreach materials based on the children's television series FETCH! with Ruff Ruffman. The outreach materials were designed to help typically underserved kids learn about science in informal camp or after-school settings. The centerpiece of this ... »
  • Date: 05/13/2010
    Resource Category: Peer-reviewed article
    The Engineer Your Life (EYL) project is a national initiative to encourage college-bound young women to consider pursuing a degree and a career in engineering. The project aims to communicate to young women the societal value and rewards of being an engineer, rather than the traditional emphasis on the process of becoming an engineer. Target ... »
  • Date: 01/01/2010
    Resource Category: Research and Evaluation Instruments
    In the spring of 2010, WGBH Boston (wgbh.org) delivered twenty new episodes for the television series FETCH! with Ruff Ruffman (pbskids.org/FETCH!/). These episodes, developed for FETCH!'s fifth season, reflected a broadening of FETCH!'s stem content to include more mathematics. Rather than focusing exclusively on science and engineering, as FETCH ... »
  • Date: 01/01/2010
    Resource Category: Research and Evaluation Instruments
    Design Squad, produced by WGBH-Boston ( http://www.wgbh.org ), premiered on the Public Broadcasting Service in October 2009. Design Squad is a reality television series that encourages kids ages 9-12 years to “show off their smarts as they design and build working solutions for real-world clients—people who are hungry for clever ideas from a new ... »

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