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Date: 09/01/2014
Resource Category: Project Descriptions
The Mars Exploration Exhibit is a new public exhibition designed to provide experiential learning opportunities for students, educators and the public while inspiring greater excitement about space science. The exhibit emphasizes the importance of STEM education and careers through practical application and inquiry-based learning. Space Center ... »
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Date: 02/11/2019
Resource Category: Conference Proceedings
U!Scientist is an in-gallery touch table adaptation of the popular online citizen science project Galaxy Zoo. Taking advantage of the social opportunities in a museum setting, the project aims not only to enhance visitors’ science self-efficacy but also to encourage visitors to discuss their choices with friends and family. This poster was ... »
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Date: 11/04/2021
Resource Category: Conference Proceedings
The goal of our project is to develop strategies that effectively engage autistic adolescents in informal STEM learning opportunities that promote the self-efficacy and interest in STEM careers that will empower them to seek out career opportunities in STEM fields. The research aims are to: 1. Identify evidence-based strategies to engage autistic ... »
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Date: 11/17/2021
Resource Category: Conference Proceedings
This poster was presented at the 2021 NSF AISL Awardee Meeting. Collaborative robots – cobots – are designed to work with humans, not replace them. What learning affordances are created in educational games when learners program robots to assist them in a game instead of being the game? What game designs work best? ... »
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Date: 11/17/2021
Resource Category: Conference Proceedings
This poster was presented at the 2021 NSF AISL Awardee Meeting. The project's goals are to: Develop systems thinking skills in youth Increase understanding of sustainable agricultural systems Raise awareness of STEM careers related to agricultural systems Leverage scientific research models and data for educational video games Use the Corn-Water- ... »
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Date: 01/01/2012
Resource Category: Summative
The Luce Foundation Center (LFC) of the Smithsonian American Art Museum (hereafter, American Art or the Museum) ran an alternate reality game (ARG) titled PHEON ( http://pheon.org/ , http://apps.facebook.com/playpheon/register/ ) from September 2010 through August 2011. The game built upon the success of the Museum's previous ARG, Ghosts of a ... »
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Date: 01/10/2011
Resource Category: Peer-reviewed article
Stereoscopic 3D images, although going back to the mid-nineteenth century, are becoming pervasive in cinema, the Web, electronic games, television, graphic simulations, personal photography, and the entertainment and education ecologies. The use of stereo 3D goes beyond a technology vogue to the creation of effective experiences that are more ... »
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Date: 08/15/2011
Resource Category: Project Descriptions
The University of California, Davis Tahoe Environmental Research Center (TERC), UC Davis W.M. Keck Center for Active Visualization in the Earth Sciences (KeckCAVES), ECHO Lake Aquarium and Science Center (ECHO), UC Berkeley Lawrence Hall of Science (LHS), and the Institute for Learning Innovation (ILI) will study how 3-D visualizations can most ... »
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Date: 10/01/2015
Resource Category: Summative
National Science Foundation (NSF) awarded an Informal Science Education (ISE) grant, since renamed Advancing Informal STEM Learning (AISL) to a group of institutions led by two of the University of California, Davis’s centers: the Tahoe Environmental Research Center (TERC) and the W.M. Keck Center for Active Visualization in Earth Sciences ( ... »
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Date: 08/15/2011
Resource Category: Formative
This report includes six separate formative evaluations conducted to inform the design and development of the deliverables for the 3D Visualization Tools for Enhancing Awareness, Understanding and Stewardship of Freshwater Ecosystems project. Deliverables were tested with both students and general visitor groups, with a focus on groups including ... »