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Learning Environment

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  • Date: 10/01/2016
    Resource Category: Project Descriptions
    The Science Museum of Minnesota will create a 450-square-foot version of its award-winning "RACE: Are We So Different?" exhibition for distribution to rural areas and communities in Minnesota, and adjacent regions in Iowa, eastern North and South Dakota, and northern Wisconsin. The museum will produce four replicas of the exhibition for museums ... »
  • Date: 09/26/2016
    Resource Category: Project Descriptions
    The EEE project focused on creating approaches for engineering experts to incorporate objects and oral narratives into family STEM programs. The engineering experts included tinkerers, mechanical, nuclear and costume engineers, with varying levels of experience and backgrounds. These experts work with the research team, Museum and Library, to ... »
  • Date: 01/20/2016
    Resource Category: Project Descriptions
    The Children's Museum of Denver will create two dynamic and hands-on, STEM (Science, Technology Engineering, and Math) exhibits to engage visitors in learning. The "ENERGY" exhibit will inspire the next generation of energy innovators by allowing children to observe and interact with wind, solar and other fuel resources. The "WATER" exhibit will ... »
  • Date: 12/01/2015
    Resource Category: Project Descriptions
    The Cincinnati Zoo & Botanical Garden has placed a strategic focus on becoming more guest-focused, which includes tailoring interpretive exhibits to engage families, our primary audience. The Wings of the World exhibit building was reinterpreted to create meaningful experiences that connect families to nature through birds and inspire them to ... »
  • Date: 12/01/2014
    Resource Category: Project Descriptions
    The New York City Department of Education will build a digital gateway for students and teachers called “Project ECS@ESC : Encouraging Connections through STEM” at the Environmental Study Center. This will offer rich and engaging experiential environmental science programs for students and teachers at all grade levels. The project will develop a ... »
  • Date: 12/01/2014
    Resource Category: Project Descriptions
    Wilkerson Center for Colorado River Education will create "Texas Colorado River Mobile Learning Experience," a mobile learning exhibition that will teach middle school audiences about the Colorado River watershed and human interaction with water sources. The mobile interactive water science center and accompanying curriculum will build core ... »
  • Date: 12/01/2014
    Resource Category: Project Descriptions
    Pacific Science Center will expand its Science, Technology, Engineering and Math—Out-of-School Time (STEM-OST) model to new venues in the Puget Sound region to improve science literacy and increase interest in STEM careers for youth. STEM-OST brings hands-on lessons and activities in physics, engineering, astronomy, mathematics, geology, and ... »
  • Date: 12/01/2014
    Resource Category: Project Descriptions
    The Museo de Arte de Puerto Rico will develop and implement "Art and Technology," which will provide learning opportunities to at-risk youth in the San Juan metropolitan area by integrating the museum's exhibits and collections as a platform for learning activities and dynamic thinking. Through lessons on digital media, photography, and art ... »
  • Date: 12/01/2014
    Resource Category: Project Descriptions
    Georgetown County Library will improve the digital-age critical workforce skills of local young people through STEM-related digital activities. Classes relating to online STEM resources, digital video production, and app development will result in increased skills and interpersonal abilities, as well as an appreciation for the public library as a ... »
  • Date: 12/01/2014
    Resource Category: Project Descriptions
    The Mansfield Public School District will create an online game curriculum program titled GameOn: Digital Citizens for students in the 5th and 6th grades. Teachers and librarians in the school district will work together to create a series of online games and quests that will meet curriculum goals while also providing an outlet for students to ... »

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