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Date: 07/31/2022Resource Category: SummativeIn 2019, the Advancing Informal STEM Learning program at the National Science Foundation funded the Advancing Ocean Science Literacy through Immersive Virtual Reality project, a pilot/feasibility and collaborative research project between The Hydrous and the Virtual Human Interaction Lab (VHIL) at Stanford University designed to investigate how ... »
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Date: 05/09/2022Resource Category: FormativeThe Museum of Science in Boston, Massachusetts is one of the world’s largest science centers and the most visited cultural institution in New England. Located in Science Park, a piece of land that spans the Charles River, the museum is conveniently situated close to Boston and Cambridge. The museum has more than 700 interactive exhibits and a ... »
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Date: 01/05/2022Resource Category: Conference ProceedingsThis poster was presented at the 2021 NSF AISL Awardee Meeting. Project goals: ● Develop an interactive microscopy exhibit platform ● Design the platform to work for various types of microscopic samples ● Create a platform that is accessible and extensible to small- and mid-sized ISE venues ● Better understand how to scaffold scientific ... »
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Date: 12/30/2021Resource Category: Conference ProceedingsThis project engages families in engineering design challenges through a sustainability and biomimicry lens. Families advance their engineering proficiencies while learning from nature to create a livable future. This poster was presented at the 2021 NSF AISL Awardee Meeting. ... »
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Date: 12/07/2021Resource Category: Conference ProceedingsThis poster was presented at the 2021 NSF AISL Awardee Meeting. Thousands of webcams available to the public are operated by STEM organizations, such as zoos, museums, and government agencies. However, as of yet no research has quantified any aspect (cognitive, behavioral, or emotional) of viewer outcomes. Our objective is to build foundational ... »
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Date: 12/01/2021Resource Category: SummativeThe Lineage project was a collaboration between Twin Cities Public Television and the Smithsonian’s National Museum of Natural History. The project included creation of a feature-length video program, a Virtual Reality game, and a set of hands-on activities designed for use by multigenerational audiences—all of which were incorporated as part of a ... »
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Date: 11/30/2021Resource Category: FormativePocketMacro is a mobile app designed by The Human-Computer Interaction Institute at Carnegie Mellon University to help users better identify benthic macroinvertebrates commonly found in streams and other waterways. In Summer 2021, the app and other supplemental materials were highlighted during trainings for educators held at the Stroud Water ... »
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Date: 11/17/2021Resource Category: Conference ProceedingsThis poster was presented at the 2021 NSF AISL Awardee Meeting. Project Harvest is a co-created citizen science project that investigates the quality of household environments in Arizona communities neighboring active or legacy mining and/or toxic release. Project Harvest is a response to the community-driven questions, “Are there pollutants in ... »
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Date: 11/08/2021Resource Category: Conference ProceedingsThis project's goals are to: Enable participants to contribute to any or all stages of the scientific process and enhance their learning using an online citizen science platform and live bird cams. Generate new scientific knowledge about wildlife. Advance the understanding of effective project design for co-created online citizen-science projects ... »
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Date: 11/02/2021Resource Category: Peer-reviewed articleTwo critical challenges in science education are how to engage students in the practices of science and how to develop and sustain interest. The goal of this study was to examine the extent to which high school youth, the majority of whom are members of racial and ethnic groups historically underrepresented in STEM, learn the skills and practices ... »