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Learning Environment

Displaying Results 1 - 10 of 94
  • Date: 10/13/2021
    Resource Category: Summative
    NSF generously funded the Science Museum of Minnesota's exploration of whether or not the "theatrical gaming" technique could improve visitors' understanding of complex topics requiring conceptual shifts--topics like evolution. COVID disrupted our formal evaluation plans, but this report offers finding and guidance/best practices for other ... »
  • Date: 02/01/2021
    Resource Category: Peer-reviewed article
    From a strategic communication perspective, for any communication to be effective, it must be audience-centered, with content and delivery channels that are relevant to its intended target. When trying to reach culturally specific communities or other groups that are not otherwise connected with science research, it is crucial to partner with ... »
  • Date: 11/01/2019
    Resource Category: Research Case Study
    This research examined the role of format in learning from the GS film, Amazon Adventure. Funded by the National Science Foundation (NSF), Amazon Adventure is an Innovations in Development project directed by Pacific Science Center in partnership with SK Films; Rutgers, The State University of New Jersey; Embodied Games; and the Howard Hughes ... »
  • Date: 08/01/2019
    Resource Category: Project Descriptions
    Many of the Hispanic children and families who live in the Rio Grande Valley lack opportunities to engage in inspirational and educational experiences introducing Science, Technology, Engineering and Mathematics (STEM) concepts and related careers. The University of Texas, Rio Grande Valley (UTRGV) will adapt and research the "Energy and U Show," ... »
  • Date: 03/17/2019
    Resource Category: Conference Proceedings
    Craft has emerged as an important reference point for human-computer interaction (HCI). To avoid a misrepresenting, all-encompassing application of craft to interaction design, this position paper first discerns craft from HCI. It develops material engagement and mediation as differentiating factors to reposition craft in relation to tangible ... »
  • Date: 02/11/2019
    Resource Category: Conference Proceedings
    This was the poster displayed at the NSF AISL PI Conference in Alexandria, VA, in February of 2019. Other materials included draft scripts, suggested findings, and VISTA props and stickers that are part of the game/show. ... »
  • Date: 11/03/2018
    Resource Category: Blog Post
    It’s a great job when you get to do stuff just for fun. For the last few days, I’ve been at the Science Museum of Minnesota, consulting on their new exhibit? Theatrical performance? Interactive game? called Infestation: The Evolution Begins. It’s a 3-part project funded by NSF to help teach key concepts of evolution to kids, and it’s looking ... »
  • Date: 11/01/2018
    Resource Category: Project Descriptions
    As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and ... »
  • Date: 10/24/2018
    Resource Category: Conference Proceedings
    The Prototyping Puppets project presents a craft-based prototyping project for STEM education of early middle school level students in informal learning. The project combines crafting and performing of hybrid puppets. It was pilot tested in two expert workshops (n=6 and n=10), which focused on crafting practices and materials and two student ... »
  • Date: 06/06/2018
    Resource Category: Evaluation Reports
    Summary brief describing findings from summative evaluation for the Community Conversations component of the Marcellus Matters: EASE project. ... »

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