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Learning Environment

Displaying Results 1 - 10 of 1084
  • Date: 07/27/2022
    Resource Category: Reference Materials
    This NAEA presentation was an active workshop, guiding participants to create a stop motion animation in the context of our STEAM practices framework. ... »
  • Date: 06/09/2022
    Resource Category: Conference Proceedings
    The integration of Art with Science, Technology, Engineering, and Mathematics (STEAM) has been growing in popularity, however, there are a variety of conceptualizations of what it looks like. This study explores images of STEAM by examining activities created by informal educators. We found that STEAM activities were conceptualized as using one ... »
  • Date: 05/24/2022
    Resource Category: Summative
    Fostering STEAM provided exceptional professional development that was highly rated by participants and contributed to expected participant learning outcomes. The in-person Fostering STEAM workshop reflected professional development best practices. Likewise, the online Fostering STEAM course reflected indicators of effective online continuing ... »
  • Date: 03/02/2022
    Resource Category: Peer-reviewed article
    To advance justice, equity, diversity, and inclusion in science, we must first understand and improve the dominant-culture frameworks that impede progress and, second, we must intentionally create more equitable models. The present authors call ourselves the ICBOs and Allies Workgroup (ICBOs stands for independent community-based organizations), ... »
  • Date: 12/30/2021
    Resource Category: Conference Proceedings
    This project's goal is to advance the field by providing resources that empower STEM educators to design and deliver high-quality connected learning experiences based on relevant research and incorporating evidence-based practices. This poster was presented at the 2021 NSF AISL Awardee Meeting. ... »
  • Date: 12/07/2021
    Resource Category: Conference Proceedings
    This poster was presented at the 2021 NSF AISL Awardee Meeting. This project presents a framework of outcome progressions developed through a virtual convening. ... »
  • Date: 12/07/2021
    Resource Category: Conference Proceedings
    This poster was presented at the 2021 NSF AISL Awardee Meeting. Many informal learning institutions use STEAM approaches to engage diverse learners. Our project aims to support educators in libraries, museums, and after school programs through a STEAM professional development (PD) series. Our PD approach is centered around a set of core STEAM ... »
  • Date: 12/05/2021
    Resource Category: Conference Proceedings
    The Polar Literacy (PL) project explores the development and implementation of Out of School Time (OST) learning opportunities focused on polar literacy concepts and authentic data with middle school aged youth. This poster was presented at the 2021 NSF AISL Awardee Meeting. ... »
  • Date: 12/05/2021
    Resource Category: Conference Proceedings
    This poster was presented at the 2021 NSF AISL Awardee Meeting. This project employs youth (ages 16-21) from frontline communities to work in paid positions as purveyors of climate science, develop communication and leadership skills, and engage in timely conversations with members of the public about climate change impacts in their own ... »
  • Date: 11/30/2021
    Resource Category: Formative
    PocketMacro is a mobile app designed by The Human-Computer Interaction Institute at Carnegie Mellon University to help users better identify benthic macroinvertebrates commonly found in streams and other waterways. In Summer 2021, the app and other supplemental materials were highlighted during trainings for educators held at the Stroud Water ... »

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