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Learning Environment

Displaying Results 1 - 10 of 2098
  • Date: 07/27/2022
    Resource Category: Reference Materials
    This NAEA presentation was an active workshop, guiding participants to create a stop motion animation in the context of our STEAM practices framework. ... »
  • Date: 06/29/2022
    Resource Category: Report
    One of the many ways that scientific societies and associations aim to support and encourage public and civic engagement among their membership is by conferring awards to those who excel in these areas. This report describes research designed to better understand this class of awards (referred to throughout this report as “engagement awards,” ... »
  • Date: 06/09/2022
    Resource Category: Conference Proceedings
    The integration of Art with Science, Technology, Engineering, and Mathematics (STEAM) has been growing in popularity, however, there are a variety of conceptualizations of what it looks like. This study explores images of STEAM by examining activities created by informal educators. We found that STEAM activities were conceptualized as using one ... »
  • Date: 05/24/2022
    Resource Category: Summative
    Fostering STEAM provided exceptional professional development that was highly rated by participants and contributed to expected participant learning outcomes. The in-person Fostering STEAM workshop reflected professional development best practices. Likewise, the online Fostering STEAM course reflected indicators of effective online continuing ... »
  • Date: 04/01/2022
    Resource Category: Report
    In collaboration with the Association of Science-Technology Centers (ASTC), Association of Children’s Museums (ACM) and Immersive Learning Research Network (iLRN), and with support from the National Science Foundation, the Institute for Learning Innovation will virtually bring together 4-5 dozen diverse (expertise and role, background, ... »
  • Date: 03/02/2022
    Resource Category: Peer-reviewed article
    To advance justice, equity, diversity, and inclusion in science, we must first understand and improve the dominant-culture frameworks that impede progress and, second, we must intentionally create more equitable models. The present authors call ourselves the ICBOs and Allies Workgroup (ICBOs stands for independent community-based organizations), ... »
  • Date: 02/01/2022
    Resource Category: Summative
    Inverness Research and Oregon State University, with support and input from CAISE, conducted an evaluation of the 2021 NSF AISL Awardee Meeting which was held virtually October 19-21, 2021. The evaluation effort included observing the meeting, participating in debriefing the meeting with CAISE co-PIs, the CAISE equity audit committee, and NSF ... »
  • Date: 01/10/2022
    Resource Category: Conference Proceedings
    Across literature on STEM practice and STEM education, definitions of "imagination" vary in a number of ways. The visual tool below presents a way to organize the characteristics of these definitions along three dimensions: essence, ways of thinking, and context. Using this framework, you can build definitions of imagination relevant to your work. ... »
  • Date: 12/30/2021
    Resource Category: Conference Proceedings
    This project's goal is to advance the field by providing resources that empower STEM educators to design and deliver high-quality connected learning experiences based on relevant research and incorporating evidence-based practices. This poster was presented at the 2021 NSF AISL Awardee Meeting. ... »
  • Date: 12/28/2021
    Resource Category: Conference Proceedings
    The Museum of Science, Boston received funding from the National Science Foundation to carry out a conference grant exploring connections between research and practice at the intersections of imagination, STEM (science, technology, engineering, and mathematics), and ISE (informal STEM education). A series of virtual convening events were held from ... »