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Learning Environment

Displaying Results 1 - 10 of 215
  • Date: 12/31/2020
    Resource Category: Report
    This is an expanded version of the Public Report for the AISL project STEM in the Playscape: Building Knowledge for Educational Practice . ... »
  • Date: 12/31/2020
    Resource Category: Peer-reviewed article
    This article describes a collaborative research project designed to learn about teacher identity in relation to teacher learning experiences that centered informal science education places and approaches. This article is relevant for people who do research on teacher learning, design teacher learning experiences, especially in informal science ... »
  • Date: 12/20/2020
    Resource Category: Research and Evaluation Instruments
    The pilot test for Changemakers: Advancing Community Science Literacy was a capacity building program integrating strategic discourse & community change theory that identified a new path for advancing community STEM literacies. The results of experiment established partnerships with locally based non-profits, and a collaborative effort to ... »
  • Date: 12/15/2020
    Resource Category: Summative
    PLUM LANDING a digital media PBS Kids series that is designed to motivate six- to nine-year-old children to investigate the natural world. Content developers from WGBH Boston and researchers from the Education Development Center (EDC) used an iterative research and design process to create the Plum Landing Explore Outdoors Toolkit. The Toolkit ... »
  • Date: 12/15/2020
    Resource Category: Summative
    PLUM LANDING a digital media PBS Kids series that is designed to motivate six- to nine-year-old children to investigate the natural world. Content developers from WGBH Boston and researchers from the Education Development Center (EDC) used an iterative research and design process to create the Plum Landing Explore Outdoors Toolkit. The Toolkit ... »
  • Date: 12/15/2020
    Resource Category: Blog Post
    As professionals, we often assume that the engaging experiences visitors have in our exhibits and programs will lead to long-term learning. But how do we know this is happening, and, moreover, how do we design exhibits, programs and interactions to maximize visitors’ ability to learn from their experiences? At Chicago Children’s Museum a long- ... »
  • Date: 12/09/2020
    Resource Category: Peer-reviewed article
    Informal learning institutions, such as museums, science centers, and community-based organizations, play a critical role in providing opportunities for students to engage in science, technology, engineering, and mathematics (STEM) activities during out-of-school time hours. In recent years, thousands of studies, evaluations, and conference ... »
  • Date: 12/01/2020
    Resource Category: Project Descriptions
    As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and ... »
  • Date: 11/23/2020
    Resource Category: Summative
    This report presents highlights from a Fall 2020 evaluation conducted with 69 STEAM teachers from across the U.S., all of whom are part of the National Air and Space Museum's Teacher Innovator Institute (TII). Due to the impact of the COVID-19 pandemic on classrooms and the museum's teacher PD program, the evaluation in Fall 2020 focused on ... »
  • Date: 11/20/2020
    Resource Category: Research Case Study
    The KQED digital video team explored why they have gender disparity in viewership of their YouTube series Deep Look. For almost every one of our episodes, the percentage of women who watch is considerably lower than the percentage of men, a disparity that also happens on other science shows distributed by PBSDS. On average, about 70% of Deep Look ... »

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