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Date: 07/31/2022
Resource Category: Summative
In 2019, the Advancing Informal STEM Learning program at the National Science Foundation funded the Advancing Ocean Science Literacy through Immersive Virtual Reality project, a pilot/feasibility and collaborative research project between The Hydrous and the Virtual Human Interaction Lab (VHIL) at Stanford University designed to investigate how ... »
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Date: 07/27/2022
Resource Category: Reference Materials
This NAEA presentation was an active workshop, guiding participants to create a stop motion animation in the context of our STEAM practices framework. ... »
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Date: 07/11/2022
Resource Category: Book
Over the last year we have been able to take a few hours each week to step back from our current work, reflect on our assumptions, learn from others, and explore new ways that our research could both uncover and help dismantle inequities and racism in the STEM education system. This eBook, and the series of blog posts on which it is based, is the ... »
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Date: 06/29/2022
Resource Category: Report
One of the many ways that scientific societies and associations aim to support and encourage public and civic engagement among their membership is by conferring awards to those who excel in these areas. This report describes research designed to better understand this class of awards (referred to throughout this report as “engagement awards,” ... »
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Date: 06/09/2022
Resource Category: Conference Proceedings
The integration of Art with Science, Technology, Engineering, and Mathematics (STEAM) has been growing in popularity, however, there are a variety of conceptualizations of what it looks like. This study explores images of STEAM by examining activities created by informal educators. We found that STEAM activities were conceptualized as using one ... »
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Date: 06/08/2022
Resource Category: Conference Proceedings
Children’s and parents’ spatial language use (e.g., talk about shapes, sizes and locations) supports children’s spatial skill development. Families use spatial language during playful construction activities. Spatial language use varies with construction activity design characteristics, such as the activity’s play goals. What is the connection ... »
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Date: 05/24/2022
Resource Category: Summative
Fostering STEAM provided exceptional professional development that was highly rated by participants and contributed to expected participant learning outcomes. The in-person Fostering STEAM workshop reflected professional development best practices. Likewise, the online Fostering STEAM course reflected indicators of effective online continuing ... »
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Date: 05/17/2022
Resource Category: Conference Proceedings
Informal educational activities, such as tinkering, can be beneficial for children’s engineering learning (Bevan, 2017; Sobel & Jipson, 2016). Storytelling can help children organize and make meaning of their experiences (Brown et al., 2014; Bruner, 1996), thereby supporting learning. We examine whether digital storytelling activities during ... »
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Date: 05/17/2022
Resource Category: Conference Proceedings
Informal educational activities, such as tinkering, can be beneficial for children’s engineering learning (Bevan, 2017; Sobel & Jipson, 2016). Storytelling can help children organize and make meaning of their experiences (Brown et al., 2014; Bruner, 1996), thereby supporting learning. Digital storytelling, in which narratives and reflections ... »
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Date: 05/17/2022
Resource Category: Conference Proceedings
Hands-on tinkering experiences can help promote more equitable STEM learning opportunities for children from diverse backgrounds (Bevan, 2017; Vossoughi & Bevan, 2014). Latine heritage families naturally engage in and talk about engineering practices during and after tinkering in a children’s museum (Acosta & Haden, in press). We asked how ... »