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Learning Environment

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  • Date: 05/15/2021
    Resource Category: Research and Evaluation Instruments
    This paper describes the methodology and the development of the instruments for collecting and analyzing data to better understand 1) what people bring with them to their visit, 2) what people do during a visit, and 3) what people take away from a visit. Elements of what they bring intersect with Knology’s work, and what they do and what they take ... »
  • Date: 07/08/2019
    Resource Category: Observation Protocol
    This observational framework can be used with different group types (e.g. family, school group, adult couple, individual, etc.) and across diverse settings such as with public program audiences, camps, or guests at animal exhibits. The framework includes expressions of empathy and related emotions, such as curiosity or appreciation. ... »
  • Date: 07/08/2019
    Resource Category: Coding Schema
    This game is used to measure whether program participation helps to evelop the child’s ability to accurately predict or infer an animal’s emotional state. ... »
  • Date: 07/08/2019
    Resource Category: Coding Schema
    Activity to imagine what it’s like to be an animal and to recognize that aquarium/zoo animals have wild counterparts with similar needs. ... »
  • Date: 06/01/2019
    Resource Category: Summative
    The purpose of the Science Center Public Forums project was to engage citizens with NOAA data about climate-related hazards, resilience strategies, and related policies. Forum modules about four climate-related hazards were created, and used as a part of forum programs at eight museums around the US. Evaluation findings are structured around three ... »
  • Date: 08/29/2018
    Resource Category: Research and Evaluation Instruments
    This document contains the following Appendices that provide information for the I/CaLL Community Science Learning study. Appendix A: StreamLines Events Appendix B: StreamLines Events Survey Instrument Appendix C: Art + Science Brainstorm Coding Themes Appendix D: Art + Science Brainstorm Flyer ... »
  • Date: 11/01/2016
    Resource Category: Doctoral Dissertation
    MobiLLab is a mobile science education program designed to awaken young people’s interest in science and technology (S&T). Perceived novelty, or unfamiliarity, has been shown to affect pupils’ educational outcomes at similar out-of-school learning places (OSLePs) such as museums and science centers. A study involved 215 mobiLLab pupils who ... »
  • Date: 10/25/2016
    Resource Category: Summative
    This summative evaluation report details the Broad Implementation of the Living Laboratory model--an initiative to promote partnership between museums and cognitive science researchers in order to promote professional learning and involve the public in scientific research. The evaluation investigated the extent of the dissemination effort’s depth ... »
  • Date: 11/24/2015
    Resource Category: Summative
    Funded by the National Science Foundation, the Science of Sharing project (SoS) was a collaboration between the Exploratorium, the Museum of Life and Science, Dialogue Social Enterprise and The Heroic Imagination Project. SoS included two major components for members of the public to engage with: a permanent collection of interactive, multi-user ... »
  • Date: 06/30/2015
    Resource Category: Summative
    Fusion Science Theater (FST) uses elements of playwriting to make informal science education more engaging as well as educational. FST shows incorporate an overarching scientific question that is asked and then answered by a series of participatory exercises and demonstrations. The shows also use “embedded assessment” of learning, which asks ... »

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