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Learning Environment

Displaying Results 1 - 10 of 571
  • Date: 07/27/2022
    Resource Category: Reference Materials
    This NAEA presentation was an active workshop, guiding participants to create a stop motion animation in the context of our STEAM practices framework. ... »
  • Date: 06/09/2022
    Resource Category: Conference Proceedings
    The integration of Art with Science, Technology, Engineering, and Mathematics (STEAM) has been growing in popularity, however, there are a variety of conceptualizations of what it looks like. This study explores images of STEAM by examining activities created by informal educators. We found that STEAM activities were conceptualized as using one ... »
  • Date: 05/24/2022
    Resource Category: Summative
    Fostering STEAM provided exceptional professional development that was highly rated by participants and contributed to expected participant learning outcomes. The in-person Fostering STEAM workshop reflected professional development best practices. Likewise, the online Fostering STEAM course reflected indicators of effective online continuing ... »
  • Date: 05/01/2022
    Resource Category: Formative
    Through the T523: Formative Evaluation for Educational Product Development course, our team conducted a semester-long formative evaluation for the Museum of Science, Boston (MoS) Gaia Exhibit. The Gaia Exhibit (Gaia) is a new, temporary art installation located in the MoS’s Blue Wing exhibition hall. Gaia that strives to inspire appreciation for ... »
  • Date: 02/17/2022
    Resource Category: Report
    A practical guide containing descriptions of 11 Tinkering activities for adult learners. It can be used by community development and informal learning practitioners working with adult groups. Some of the activities were newly developed while others were adjusted from already existing and tested activities. Special focus is given to activities ... »
  • Date: 01/13/2022
    Resource Category: Report
    This document is aimed primarily at Informal Learning (IFL) educators working with adult learners from disadvantaged and underserved communities, who wish to: exploit the inclusive nature of Tinkering to create engaging and relevant STEM learning experiences for adult learners and their families better understand how and why collaboration and co- ... »
  • Date: 12/28/2021
    Resource Category: Conference Proceedings
    The poem "seeing is deceiving" was published as part of the Unpacking the STEM Imagination Convening. ... »
  • Date: 12/28/2021
    Resource Category: Peer-reviewed article
    Nothing generates excitement like sound! From the iconic guitar riffs in Led Zeppelin’s famous song “Stairway to Heaven” to birds energetically singing (way too early in the morning) outside my bedroom window, nonscientists can relate to acoustics. Many of us entered the field because we love music, a passion evident at the jam sessions that ... »
  • Date: 12/07/2021
    Resource Category: Conference Proceedings
    This poster was presented at the 2021 NSF AISL Awardee Meeting. Many informal learning institutions use STEAM approaches to engage diverse learners. Our project aims to support educators in libraries, museums, and after school programs through a STEAM professional development (PD) series. Our PD approach is centered around a set of core STEAM ... »
  • Date: 11/04/2021
    Resource Category: Conference Proceedings
    This poster was presented at the 2021 NSF AISL Awardee Meeting. Youth Radio (YR) Media is a national network of journalists, designers, developers and artists ages 14-24 who create media and technology that address key social issues — including, since 2019, A.I. through an ethics and equity lens. Participants are primarily youth of color and those ... »