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Learning Environment

Displaying Results 1 - 10 of 3861
  • Date: 07/27/2022
    Resource Category: Reference Materials
    This NAEA presentation was an active workshop, guiding participants to create a stop motion animation in the context of our STEAM practices framework. ... »
  • Date: 06/29/2022
    Resource Category: Report
    One of the many ways that scientific societies and associations aim to support and encourage public and civic engagement among their membership is by conferring awards to those who excel in these areas. This report describes research designed to better understand this class of awards (referred to throughout this report as “engagement awards,” ... »
  • Date: 06/09/2022
    Resource Category: Conference Proceedings
    The integration of Art with Science, Technology, Engineering, and Mathematics (STEAM) has been growing in popularity, however, there are a variety of conceptualizations of what it looks like. This study explores images of STEAM by examining activities created by informal educators. We found that STEAM activities were conceptualized as using one ... »
  • Date: 06/08/2022
    Resource Category: Conference Proceedings
    Children’s and parents’ spatial language use (e.g., talk about shapes, sizes and locations) supports children’s spatial skill development. Families use spatial language during playful construction activities. Spatial language use varies with construction activity design characteristics, such as the activity’s play goals. What is the connection ... »
  • Date: 05/24/2022
    Resource Category: Summative
    Fostering STEAM provided exceptional professional development that was highly rated by participants and contributed to expected participant learning outcomes. The in-person Fostering STEAM workshop reflected professional development best practices. Likewise, the online Fostering STEAM course reflected indicators of effective online continuing ... »
  • Date: 04/01/2022
    Resource Category: Report
    In collaboration with the Association of Science-Technology Centers (ASTC), Association of Children’s Museums (ACM) and Immersive Learning Research Network (iLRN), and with support from the National Science Foundation, the Institute for Learning Innovation will virtually bring together 4-5 dozen diverse (expertise and role, background, ... »
  • Date: 03/28/2022
    Resource Category: Peer-reviewed article
    In this paper, we report ethnicity trends in student participation and experience in high school science and engineering fair (SEFs). SEF participation showed significant ethnic diversity. For survey students, the approximate distribution was Asian-32%; Black-11%; Hispanic-20%; White-33%; Other-3%. Comparing the SEF level at which students ... »
  • Date: 03/28/2022
    Resource Category: Presentation Slides
    Presentation slides and narration for the NARST 2022 Annual Conference. In this presentation we summarize findings from our interviewed with undergraduate STEM majors who identify as Latine, homing in on the ways in which they characterize "STEM" and "STEM people" and their descriptions of K-12 experiences that contributed to their ... »
  • Date: 03/23/2022
    Resource Category: Peer-reviewed article
    Diversity, Equity, Access and Inclusion (DEAI) work in museums is multifaceted, but typically approached from the perspective of external audiences and outcomes rather than a change in internal organizational culture. This article discusses findings from a research study examining what happened in five US science museums that were making a ... »
  • Date: 03/09/2022
    Resource Category: Peer-reviewed article
    Trauma infiltrates all of society – including museums. For guests, the trauma may lie in the context of the visit or what they bring with them from their everyday lives. Staff can develop trauma through daily interaction with stressful content or secondary trauma through interaction with traumatized guests. During the COVID19 pandemic, trauma also ... »