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Learning Environment

Displaying Results 1 - 10 of 707
  • Date: 01/28/2022
    Resource Category: Report
    This is the final annual report for the AISL project: Collaborative Research: Developing STEM self-efficacy and science identities through authentic astrophysics research in online and face-to-face environments (STEM-ID). Impact Statement: At 100 meters in diameter, the Green Bank Telescope (GBT) in Pocahontas County, West Virginia, is the largest ... »
  • Date: 12/13/2021
    Resource Category: Conference Proceedings
    This poster was presented at the 2021 NSF AISL Awardee Meeting. The archaeology after-school program, geared towards rural middle school students, explores the ability to teach STEM through archaeology. The multidisciplinary nature of archaeology makes it a useful vehicle for teaching a variety of STEM disciplines (e.g., biology, geology, ecology ... »
  • Date: 12/13/2021
    Resource Category: Conference Proceedings
    This poster was presented at the 2021 NSF AISL Awardee Meeting. Persons who are deaf or hard of hearing are underrepresented in the STEM workforce. A key factor is lack of awareness of STEM careers or of examples of STEM professionals. SWS has developed 8 video stories for viewing at home or while attending a boys and girls club. Evaluation will ... »
  • Date: 12/07/2021
    Resource Category: Conference Proceedings
    This poster was presented at the 2021 NSF AISL Awardee Meeting. This project is a retrospective study to explore the long-term impact of STEM programming. The study follows up with participants to ask questions like "Where are they now? What mattered? What difference did it make? and What’s next?" ... »
  • Date: 12/07/2021
    Resource Category: Conference Proceedings
    This poster was presented at the 2021 NSF AISL Awardee Meeting. Many informal learning institutions use STEAM approaches to engage diverse learners. Our project aims to support educators in libraries, museums, and after school programs through a STEAM professional development (PD) series. Our PD approach is centered around a set of core STEAM ... »
  • Date: 11/29/2021
    Resource Category: Conference Proceedings
    This poster was presented at the 2021 NSF AISL Awardee Meeting. Today’s young people have a personal stake in their ability to function with data. Future job prospects might hinge on their ability to participate in the new data economy. But equally, young people are themselves the subjects of data. The datafication of young people’s lives leads to ... »
  • Date: 11/17/2021
    Resource Category: Conference Proceedings
    This poster was presented at the 2021 NSF AISL Awardee Meeting. Collaborative robots – cobots – are designed to work with humans, not replace them. What learning affordances are created in educational games when learners program robots to assist them in a game instead of being the game? What game designs work best? ... »
  • Date: 11/17/2021
    Resource Category: Conference Proceedings
    This poster was presented at the 2021 NSF AISL Awardee Meeting. The project's goals are to: Develop systems thinking skills in youth Increase understanding of sustainable agricultural systems Raise awareness of STEM careers related to agricultural systems Leverage scientific research models and data for educational video games Use the Corn-Water- ... »
  • Date: 11/04/2021
    Resource Category: Conference Proceedings
    This poster was presented at the 2021 NSF AISL Awardee Meeting. The project scales up an award-winning coaching model: Informal educators come together in small groups to share videos of their own interactions with youth A coach helps them share feedback based on their use of key skills (e.g. how to ask youth purposeful questions). ... »
  • Date: 11/04/2021
    Resource Category: Conference Proceedings
    This poster was presented at the 2021 NSF AISL Awardee Meeting. The project is building a nationwide online coaching/mentoring program for out of school educators in rural settings. ... »

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