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Learning Environment

Displaying Results 1 - 10 of 187
  • Date: 12/17/2014
    Resource Category: Conference Proceedings
    This is the fourth volume of the annual proceedings for the Games+Learning+Society (GLS). The GLS conference is a premier event for those from both academia and industry interested in videogames and learning. The GLS conference is one of the few destinations where the people who create high-quality digital learning media can gather for a serious ... »
  • Date: 12/03/2014
    Resource Category: Conference Proceedings
    This poster was presented at the 2014 AISL PI Meeting in Washington DC. It describes the CLUES project that provides STEM education opportunities to families. ... »
  • Date: 12/01/2014
    Resource Category: Summative
    QUEST is a unique cross-platform science journalism collaborative that creates and distributes content for radio, television, interactive, and education audiences. The project collaborative comprises six leading public media providers representing markets across the country: KQED (San Francisco), Nebraska Educational Television (NET) and Radio, ... »
  • Date: 12/01/2014
    Resource Category: Webinar
    This is a recording of a NISE Network online brown-bag conversation held in December 2014 about the International Year of Light. In 2013, the United Nations proclaimed 2015 as the International Year of Light (IYL). More than 100 organizations from more than 85 countries are participating in IYL. During this conversation we discussed scientific ... »
  • Date: 12/01/2014
    Resource Category: Project Descriptions
    This is a Science Learning+ planning project that will develop a research plan for investigating how applying the principles of embodied cognition to the design of informal learning environments can support young children's (ages 2-6) engagement with, and understanding of, science topics and concepts. While it has been fairly well established that ... »
  • Date: 12/01/2014
    Resource Category: Project Descriptions
    Researchers and practitioners in the US and the UK, organized by Twin Cities Public Television in collaboration with co-PIs from Indiana University and the University of Bradford in the UK, will develop a research agenda focused on understanding how participation by youth in various online environments, called "affinity spaces," can promote and ... »
  • Date: 12/01/2014
    Resource Category: Research
    Creating Museum Media for Everyone is an NSF-funded collaborative project of the Museum of Science, the WGBH National Center for Accessible Media, Ideum, and Audience Viewpoints, to further the science museum field's understanding of ways to research, develop, and evaluate digital interactives that are inclusive of all people. As a part of this ... »
  • Date: 12/01/2014
    Resource Category: Evaluation Reports
    Zoo and Aquarium Research Collaborative (ZAARC) is a NSF-funded research project by TERC and Oregon State University (co-PI’s Andee Rubin and John Falk) that is exploring a collaborative model for action research as a form of professional development for zoo and aquarium educators. Over the past three years, ZAARC has engaged education staff from ... »
  • Date: 11/19/2014
    Resource Category: Summative
    "In the past several years, New England Aquarium (NEAq) renewed all exhibits, built new additions, and made substantive efforts to restructure its interpretation strategies to transform the visitor experience. With support from the Institute of Museum and Library Services (IMLS) grant #MA-06-12-0143-12, the Aquarium embarked on A New Strategy for ... »
  • Date: 11/12/2014
    Resource Category: Report
    This NSF Special Report highlights broader impacts. Scientific progress comes in all shapes and sizes. Researchers peer at the microscopic gears of genomes, scan the heavens for clues of our origins. They unearth wind-weathered fossils, labor over complex circuitry, guide students through the maze of learning. Disparate fields, researchers and ... »

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