Refine Your Search
Current search
- Remove Making and Tinkering Programs filter Making and Tinkering Programs
- Remove General Public filter General Public
- Remove 2019 filter 2019
Resource Type
Learning Environment
Access And Inclusion
Audience
- Remove General Public filter General Public
- Museum/ISE Professionals (3) Apply Museum/ISE Professionals filter
- Elementary School Children (6-10) (1) Apply Elementary School Children (6-10) filter
- Evaluators (1) Apply Evaluators filter
- Learning Researchers (1) Apply Learning Researchers filter
- Parents/Caregivers (1) Apply Parents/Caregivers filter
- Undergraduate/Graduate Students (1) Apply Undergraduate/Graduate Students filter
Discipline
Content Source
Funding Source
Year
- Remove 2019 filter 2019
- 2014 (17) Apply 2014 filter
- 2016 (12) Apply 2016 filter
- 2015 (9) Apply 2015 filter
- 2017 (8) Apply 2017 filter
- 2013 (5) Apply 2013 filter
- 2012 (4) Apply 2012 filter
- 2011 (3) Apply 2011 filter
- 2018 (3) Apply 2018 filter
- 2001 (2) Apply 2001 filter
- 2020 (2) Apply 2020 filter
- 2022 (2) Apply 2022 filter
- 2021 (1) Apply 2021 filter
-
Date: 09/01/2019Resource Category!: Project DescriptionsConsideration of the needs of individuals with a wide range of disabilities is not always considered in the early design stages of an informal STEM learning (ISL) activity or program. The primary access approach for people with disabilities becomes the provision of accommodations once the ISL product or environment is created. In contrast, the ... »
-
Date: 08/01/2019Resource Category!: Project DescriptionsAs part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative resources for use in a variety of settings. The project will develop and research, as a feasibility study, a series of art-inclusive, pop-up Science, Art, Technology, Engineering, and Mathematics (STEAM ... »
-
Date: 04/01/2019Resource Category!: Peer-reviewed articleThe making and tinkering movement has become increasingly mainstream over the past decade, pioneered in part through the popularity of magazines like `Make', events such as Maker Faire and DIY websites including `Instructables'. Science centres and museums have been developing their own ideas, notably the Tinkering Studio at the Exploratorium. In ... »