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Displaying Results 1 - 10 of 16
  • Date: 12/01/2021
    Resource Category: Research Case Study
    Making experiences and activities are rich with opportunities for mathematical reasoning that often go unrecognized by both participants and educators. Since 2015, we have been exploring this potential through the Math in the Making initiative. The work focuses particularly on children’s museums and science centers, many of which have developed ... »
  • Date: 07/08/2021
    Resource Category: Peer-reviewed article
    Using a design-based research approach, we studied ways to advance opportunities for children and families to engage in engineering design practices in an informal educational setting. 213 families with 5–11-year-old children were observed as they visited a tinkering exhibit at a children’s museum during one of three iterations of a program posing ... »
  • Date: 11/22/2019
    Resource Category: Peer-reviewed article
    In this article we explore how activity design and learning contexts can influence youth failure mindsets through a case study of five youth who described failure as sometimes a good thing and sometimes a bad thing (a perspective we characterize as Failure as Mosaic , described in the article). These youth and their descriptions of failure- ... »
  • Date: 04/01/2019
    Resource Category: Peer-reviewed article
    The making and tinkering movement has become increasingly mainstream over the past decade, pioneered in part through the popularity of magazines like `Make', events such as Maker Faire and DIY websites including `Instructables'. Science centres and museums have been developing their own ideas, notably the Tinkering Studio at the Exploratorium. In ... »
  • Date: 11/27/2018
    Resource Category: Peer-reviewed article
    Experiences-including museum experiences- that are packaged as stories are more likely to be remembered by both children and adults. For museum visitors, the simple act of narrating what they've done even no more than ten minutes ago can make their experience more meaningful and memorable. How connections are made between a museum experience and ... »
  • Date: 11/15/2016
    Resource Category: Peer-reviewed article
    As a leader in the science museum field, the New York Hall of Science (NYSCI) is a destination for hands-on, interactive exhibitions and innovative programs. NYSCI’s Design-Make-Play (DMP) pedagogical approach to STEM learning recognizes that what is essential is not only the content—what is being taught—but how teaching and learning are imagined ... »
  • Date: 05/16/2016
    Resource Category: Literature Review
    This document contains the appendices and literature review from the report "Art+Science: Broadening Youth Participation in STEM Learning." It includes assessment tools used during the project. ... »
  • Date: 03/01/2016
    Resource Category: Peer-reviewed article
    In this article, we invite you to expand your vision of what it means to work at the intersections of formal and informal science and literacy education by describing how educators have collaborated to create programs that blend science and literacy in schools, in museums, and across these two spaces. In 2012, K–12 teachers from the National ... »
  • Date: 06/01/2015
    Resource Category: Research Products
    This paper draws on ethnographic data to bring equity to the fore within discussions of tinkering and making. Vossoughi, Escudé, Kong & Hooper argue that equity lies in the how of teaching and learning through specific ways of: designing making environments, using pedagogical language, integrating students’ cultural and intellectual histories ... »
  • Date: 06/01/2015
    Resource Category: Research Products
    Petrich, Wilkinson, and Bevan (2013) explore three areas of design principles related to tinkering. The authors share their thinking related to the activity design, environmental design, and facilitation practices involved in creating and supporting rich tinkering experiences for museumgoers. They wrote a chapter on tinkering, which describes how ... »

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