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Date: 11/22/2019Resource Category: Peer-reviewed articleIn this article we explore how activity design and learning contexts can influence youth failure mindsets through a case study of five youth who described failure as sometimes a good thing and sometimes a bad thing (a perspective we characterize as Failure as Mosaic , described in the article). These youth and their descriptions of failure- ... »
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Date: 01/01/2018Resource Category: Peer-reviewed articleIncreased emphasis on K-12 engineering education, including the advent and incorporation of NGSS in many curricula, has spurred the need for increased engineering learning opportunities for younger students. This is particularly true for students from underrepresented minority populations or economically disadvantaged schools, who traditionally ... »
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Date: 08/08/2014Resource Category: Conference ProceedingsThis poster was presented at the 2014 AISL PI Meeting. It describes a project that uses location-based augmented reality games on smartphones to engage youth in activities developed by informal science institutions. ... »