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Date: 02/19/2021
Resource Category!: Blog Post
When Chicago Children’s Museum (CCM) closed in March 2020 due to the COVID-19 pandemic, the reality of a prolonged closure soon hit home. Like all of our colleague museums, we needed to find a way to remain relevant to our community and carry out important aspects of our work. One key initiative that needed to be sustained was our National Science ... »
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Date: 10/01/2018
Resource Category!: Project Descriptions
This Research Advanced by Interdisciplinary Science and Engineering (RAISE) project is supported by the Division of Research on Learning in the Education and Human Resources Directorate and by the Division of Computing and Communication Foundations in the Computer and Information Science and Engineering Directorate. This interdisciplinary project ... »
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Date: 10/01/2018
Resource Category!: Report
Participants in this study reported a variety of resources used in the past to learn to code in Apex, including online tutorials, one-day classes sponsored by Salesforce, and meet-up groups focused on learning. They reported various difficulties in learning through these resources, including what they viewed as the gendered nature of classes where ... »
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Date: 09/01/2018
Resource Category!: Project Descriptions
This Innovations in Development project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM ... »
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Date: 02/13/2018
Resource Category!: Presentation Slides
This CAISE report is designed to track and characterize sector growth, change and impact, important publications, hot topics/trends, new players, funding, and other related areas in Informal STEM Education (ISE) in 2017. The goal is to provide information and links for use by ISE professionals, science communicators, and interested stakeholders ... »
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Date: 05/01/2017
Resource Category!: Project Descriptions
In prior research and development, the project team developed PocketLab, a set of web-based hands-on science simulations for middle school classrooms. With this Phase I funding, the team will develop and test a prototype of CloudLab, a classroom management platform to extend the functionality of PocketLab. The prototype will include a portal so ... »
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Date: 11/15/2016
Resource Category!: Peer-reviewed article
As a leader in the science museum field, the New York Hall of Science (NYSCI) is a destination for hands-on, interactive exhibitions and innovative programs. NYSCI’s Design-Make-Play (DMP) pedagogical approach to STEM learning recognizes that what is essential is not only the content—what is being taught—but how teaching and learning are imagined ... »
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Date: 09/15/2016
Resource Category!: Project Descriptions
This Research in Service to Practice project, a collaboration of Pepperdine University and the New York Hall of Science, will establish a network of STEM-related Media Making Clubs comprised of after-school students aged 12 - 19 and teachers in the U.S. and in three other countries: Kenya, Namibia and Finland. The media produced by the students ... »
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Date: 09/01/2016
Resource Category!: Project Descriptions
This project had three objectives to build knowledge with respect to advancing Informal STEM Education: Plan, prototype, fabricate, and document a game-linked design-and-play STEM exhibit for multi-generational adult-child interaction utilizing an iterative exhibit design approach based on research and best practices in the field; Develop and ... »
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Date: 03/01/2016
Resource Category!: Conference Proceedings
This poster was presented at the 2016 Advancing Informal STEM Learning (AISL) PI Meeting held in Bethesda, MD on February 29-March 2. How can we come to terms with the complex social impact of new cutting-edge fields like synthetic biology, robotics, genetics and machine learning? In order to manage these transformative changes, people not only ... »