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Learning Environment

Displaying Results 1 - 10 of 212
  • Date: 12/27/2014
    Resource Category!: Evaluation Reports
    The Global Viewport project was an integrative collaboration between the Woods Hole Oceanographic Institution (WHOI) and. the New Bedford Oceanarium Corporation dba Ocean Explorium at New Bedford Seaport (hereafter, Ocean Explorium). The main thematic area that was addressed is Improving Public Earth System Science Literacy. A main objective of ... »
  • Date: 12/19/2014
    Resource Category!: Mass Media Article
    In this book, Brian G. Southwell discusses how disparities in information-sharing arise and what can be done to alleviate them. In all sorts of ways and for all sorts of reasons, people have always sought to share information among their family and other social networks. However, this sharing has never been equal: inevitably, some people are ... »
  • Date: 12/14/2014
    Resource Category!: Reference Materials
    This volume explores how technology-supported learning environments can incorporate physical activity and interactive experiences in formal and informal education. It presents cutting-edge research and design work on a new generation of "body-centric" technologies such as wearable body sensors, GPS tracking devices, interactive display surfaces, ... »
  • Date: 12/01/2014
    Resource Category!: Summative
    QUEST is a unique cross-platform science journalism collaborative that creates and distributes content for radio, television, interactive, and education audiences. The project collaborative comprises six leading public media providers representing markets across the country: KQED (San Francisco), Nebraska Educational Television (NET) and Radio, ... »
  • Date: 12/01/2014
    Resource Category!: Research
    Creating Museum Media for Everyone is an NSF-funded collaborative project of the Museum of Science, the WGBH National Center for Accessible Media, Ideum, and Audience Viewpoints, to further the science museum field's understanding of ways to research, develop, and evaluate digital interactives that are inclusive of all people. As a part of this ... »
  • Date: 12/01/2014
    Resource Category!: Peer-reviewed article
    Scientists often cite discrepancy between scientific values and news values as a primary factor in poor quality science reporting. The goal of this study was to understand how news values including conflict and controversy affect science communicators’ evaluation of press releases containing quotes from outside expert sources. Results of an online ... »
  • Date: 11/15/2014
    Resource Category!: Project Descriptions
    This Science Learning+ Planning Project will develop a prototype assessment tool (based on a mobile technology platform) to map STEM learning experiences across different learning ecologies (e.g. science centers, mass media, home environment) and to develop research questions and designs for a Phase 2 Science Learning+ proposal. The tool will ... »
  • Date: 11/04/2014
    Resource Category!: Presentation Slides
    Daniel Laughlin describes NASA-funded educational games at an interagency meeting on informal STEM education. ... »
  • Date: 11/04/2014
    Resource Category!: Presentation Slides
    These slides were presented at an interagency meeting to discuss games and informal learning. It describes the Federal Games Guild (FGG) the White House Game Jam. ... »
  • Date: 11/04/2014
    Resource Category!: Presentation Slides
    This presentation at an interagency meeting to discuss informal STEM programming. The presentation discusses the Games for Learning initiative through the Department of Education's Small Business Innovation Program (SBIR). ... »