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Learning Environment

Displaying Results 1 - 10 of 113
  • Date: 05/01/2005
    Resource Category!: Literature Review
    The following document summarizes results from a literature review conducted in Fall 2004 to inform the development of a nationwide research project that will explore universal access to the learning of science, technology, engineering, and mathematics (STEM) in museums. Through this project, the Museum of Science, with four collaborating ... »
  • Date: 05/01/2005
    Resource Category!: Research and Evaluation Instruments
    Museums are places where visitors of all abilities and disabilities are invited to learn. This diversity offers a unique challenge how can museums ensure that everyone can benefit from the learning experience? Universal design, which is the design of products and environments to be usable by all people, to the greatest extent possible, without the ... »
  • Date: 01/01/2011
    Resource Category!: Summative
    The 2010 Delivery and Reach study documented the delivery of nano education activities at NISE Network partner institutions and estimated the public reach of those activities. Surveys used in this study are included in the appendix of this report. ... »
  • Date: 01/10/2011
    Resource Category!: Peer-reviewed article
    Stereoscopic 3D images, although going back to the mid-nineteenth century, are becoming pervasive in cinema, the Web, electronic games, television, graphic simulations, personal photography, and the entertainment and education ecologies. The use of stereo 3D goes beyond a technology vogue to the creation of effective experiences that are more ... »
  • Date: 01/01/2011
    Resource Category!: Peer-reviewed article
    How can you carve out a museum space that’s less authoritative? And how you can make work that is smaller, more intimate in that same space? Kio Stark and Mark Allen discuss Machine Project, the Echo Park, Los Angeles exhibiting space that doubles as an interactive setting, an alternative performance venue, and an active agent in creating events ... »
  • Date: 04/01/2005
    Resource Category!: Reference Materials
    This monograph, the final report of the 21st Century Literacy Summit held in April 2005, presents an action plan for this emerging field applicable to higher education, K-12 education, policy makers, media & the arts, and research, and details the strategic priorities and specific recommendations for these sectors that were the summit's major ... »
  • Date: 01/01/2011
    Resource Category!: Conference Proceedings
    New mobile device features and the growing proportion of visitors carrying mobiles allow the range of museum exhibit design possibilities to be expanded. In particular, we see opportunities for using mobiles to help exhibits scale up to support variable-sized groups of visitors, and to support collaborative visitor-visitor interactions. Because ... »
  • Date: 01/01/2005
    Resource Category!: Mass Media Article
    In this article, Eileen Campbell, head of Farallon Media, discusses how video can be used as an integral part of exhibits, especially small exhibits, interspersed with objects, panels, interactives, and other exhibit elements. Campbell describes the various ways video can be used effectively in exhibits including presenting narratives, recreating ... »
  • Date: 09/15/2005
    Resource Category!: Project Descriptions
    SRI and Girls, Inc. of Alameda County will develop a problem-based program for underserved middle-school girls. "Build IT" will serve 300 girls in three years providing each with 150 contact hours of programming. The program is designed to increase IT fluency, motivate girls to engage in IT related activities, encourage the pursuit of IT careers ... »
  • Date: 09/15/2011
    Resource Category!: Project Descriptions
    The Education and Outreach (EO) program is an essential part of the CRISP MRSEC located at Yale and SCSU. CRISP offers activities that promote the interdisciplinary and innovative aspects of materials science to a diverse group of participants. The objective of the program is to enhance the education of future scientists, science teachers, K-12 ... »

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