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Learning Environment

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  • Date: 01/01/2011
    Resource Category!: Peer-reviewed article
    How can you carve out a museum space that’s less authoritative? And how you can make work that is smaller, more intimate in that same space? Kio Stark and Mark Allen discuss Machine Project, the Echo Park, Los Angeles exhibiting space that doubles as an interactive setting, an alternative performance venue, and an active agent in creating events ... »
  • Date: 01/24/2014
    Resource Category!: Reference Materials
    What makes “making”—the next generation of inventing and do-it-yourself—worth paying attention to? In this report, we explore the three categories of makers, the ecosystem growing around those categories, the role technology plays in this ecosystem, and, finally, how business can take advantage of the opportunities this movement represents. ... »
  • Date: 06/01/2011
    Resource Category!: Evaluation Reports
    The Freer Gallery of Art and Arthur M. Sackler Gallery (F|S) contracted Randi Korn & Associates, Inc. (RK&A) to study its visitors with two goals in mind: first, to collect current data about F|S visitors, including demographics and visit characteristics and second, to explore visitors’ experiences at F|S, in particular, what visitors ... »
  • Date: 10/01/2014
    Resource Category!: Projects
    This University of Wisconsin System will conduct research to understand how the Madison Public Library (MPL) is building a production-oriented approach to literacy and learning through their maker-focused program, the Bubbler. On a national level, this project speaks to educational research communities, professionals, members of informal learning ... »
  • Date: 10/01/2014
    Resource Category!: Project Descriptions
    The Palo Alto Art Center is partnering with the Palo Alto Junior Museum and Zoo to develop a series of four artist residencies, each involving an artist who explores the natural world in his or her artwork, and exhibitions of artwork created during the residencies. The museums will address the challenge of successfully integrating art and science ... »
  • Date: 05/01/2014
    Resource Category!: Peer-reviewed article
    The article presents the makerspaces in libraries where informal, collaborative learning can occur through hands-on creation using any combination of technology, industrial arts and fine arts not readily available for home use. It cites the underlying goal of a makerspace to encourage innovation and creativity via the use of technology and offer a ... »
  • Date: 10/01/2011
    Resource Category!: Project Descriptions
    The Rochester Institute of Technology's National Technical Institute for the Deaf (NTID) and Center for Computational Relativity and Gravitation (CCRG) will collaborate on a CRPA project designed to develop a dance-based performance to educate deaf and hard of hearing students on astrophysics concepts. This project seeks to address the following ... »
  • Date: 10/01/2014
    Resource Category!: Project Descriptions
    The New York Botanical Garden (NYBG) will plan, implement, and evaluate educational programming for its upcoming garden-wide exhibition, "Frida Kahlo's Garden." The programming and interpretation will create an immersive, compelling, interdisciplinary learning experience that merges arts, humanities, and science themes. Programming will celebrate ... »
  • Date: 10/01/2014
    Resource Category!: Project Descriptions
    Poets House will plan for a national project that will combine scientific knowledge with the expressive art of poetry. The planning project will lay the groundwork for a five to six city national program that will offer 1) public poetry-and-science programs at libraries and natural history museums; 2) poetry enhanced exhibits at natural history ... »
  • Date: 05/27/2014
    Resource Category!: Peer-reviewed article
    The article provides information and suggestions for coordinating a Family Science Day, an informal science event for science, technology, engineering, and mathematics (STEM) education. Suggestions include integrating art into STEM experiments to create STEAM projects, securing content experts for the event, and creating a manageable timeline. ... »

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