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Learning Environment

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  • Date: 01/01/2015
    Resource Category!: Research Brief
    This paper investigates how intentionally designed features of an out-of-school time program, Studio STEM, influenced middle school youths’ engagement in their learning. The authors took a connected learning approach, using new media to support peer interaction and engagement with an engineering design challenge in an open and flexible learning ... »
  • Date: 05/05/2015
    Resource Category!: Peer-reviewed article
    This paper presents a novel data analytic approach to collect detailed information from visual artworks. This new method provides researchers with a framework to compare, analyze, and review in a systematic way large quantities of data from visual productions. Drawing on principles of art historical criticism, our research team devised a ... »
  • Date: 12/01/2015
    Resource Category!: Report
    Puppet interviews can be helpful for getting feedback from young children in informal learning environments like libraries, museums, or afterschool programs. While puppets are a standby for interviewing children in clinical settings and are being used more frequently in some areas of qualitative research, they tend to be under-utilized in informal ... »
  • Date: 11/16/2015
    Resource Category!: Project Descriptions
    The University of Washington, the Exploratorium, the Education Development Center, Inverness Research, and the University of Colorado - Boulder have come together to form a Research+Practice (R+P) Collaboratory. The Collaboratory seeks to address and reframe the gap between research and practice in K-12 STEM education. This gap persists despite ... »
  • Date: 01/01/2015
    Resource Category!: Doctoral Dissertation
    By first recognizing the valuable social and scientific practices taking place within families as they learn science together across multiple, everyday settings, this dissertation addresses questions of how to design and scaffold activities that build and expand on those practices to foster a deep understanding of science, and how the aesthetic ... »
  • Date: 01/01/2015
    Resource Category!: Peer-reviewed article
    This paper examines STEM-based informal learning environments for underrepresented students and reports on the aspects of these programs that are beneficial to students. This qualitative study provides a nuanced look into informal learning environments and determines what is unique about these experiences and makes them beneficial for students. We ... »
  • Date: 03/01/2015
    Resource Category!: Literature Review
    This review of literature summarizes findings from current research on the development of empathy in childhood, and implications for developing zoo and aquarium programs that can strengthen children's sense of empathy. Key practices include: intentional framing of conversations about animals, modeling empathy - and providing opportunities for ... »
  • Date: 07/06/2015
    Resource Category!: Conference Proceedings
    Improving STEM education in and out of schools depends on the collaborative efforts of educators, policy makers, education researchers, and community leaders. One promising strategy for structuring such collaborations is research-practice partnerships (RPPs) that bring researchers and educators together for sustained joint work around a key ... »
  • Date: 05/07/2015
    Resource Category!: Project Descriptions
    Purpose: This project team will develop and test Zaption, a mobile and desktop platform designed to support educators in effectively and efficiently utilizing video (e.g., from YouTube, Vimeo, or their own desktop) as an interactive teaching and learning object. Personalized learning devices (e.g., smartphones, tablets) populated with video ... »
  • Date: 09/05/2015
    Resource Category!: Peer-reviewed article
    Casual games are everywhere. People play them throughout life to pass the time, to engage in social interactions, and to learn. However, their simplicity and use in distraction-heavy environments can attenuate their potential for learning. This experimental study explored the effects playing an online, casual game has on awareness of human ... »

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