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  • Date: 09/30/2000
    Resource Category!: Project Descriptions
    The long-term goal is to broaden our model program that currently targets African-American populations in the national capital area. The aim of the program is to: a) educate junior and senior high students and elementary school teachers directly; and b) provide opportunities for exploration of health-related sciences for the public at large (via ... »
  • Date: 06/01/1994
    Resource Category!: Project Descriptions
    WGBH will develop, produce, and distribute a comprehensive project that will review science of the twentieth century. The major components of the project will be a series of five, two-hour, prime time documentary programs for PBS, an outreach campaign to involve the public through informal and formal science education institutions and ... »
  • Date: 09/01/2021
    Resource Category!: Project Descriptions
    This Innovations in Development project aims to foster the development of STEM identity among a diverse group of middle school students and, in turn, motivate them to pursue in STEM interests and careers. Vegas STEM Lab, led by a team of investigators from the University of Nevada, Las Vegas, will employ a mix of online and on-site activities to ... »
  • Date: 01/01/2011
    Resource Category!: Formative
    In 2008, the WGBH Educational Foundation, along with the Association of Computing Machinery, was awarded a grant from the National Science Foundation, Directorate for Computer and Information Science and Engineering, under the Broadening Participation in Computing Program (NSF 0753686). The purpose of the grant was to develop a major new ... »
  • Date: 01/01/2010
    Resource Category!: Evaluation Reports
    In an effort to prepare female high school students for a college curriculum and achieve gender parity in the engineering industry, WGBH has developed an initiative entitled, Engineer Your Life (EYL). The initiative is targeted toward female high school students, career counselors/educators, and professional engineers. It is designed to: 1) ... »
  • Date: 09/01/2014
    Resource Category!: Evaluation Reports
    The independent evaluation firm Multimedia Research conducted an evaluation of the television component of SciGirls Season Two, including an experimental study of the impact of the TV series on girls' abilities to take part in science and engineering projects.2 During the same period, the independent evaluation team from Knight Williams Inc. ... »
  • Date: 09/01/2012
    Resource Category!: Project Descriptions
    This full scale research and development collaborative project between Smith College and Springfield Technical Community College improves technical literacy for children in the area of engineering education through the Through My Window learning environment. The instructional design of the learning environment results from the application of ... »
  • Date: 12/03/2015
    Resource Category!: Scale
    In support of a summative evaluation of SciGirls Season Three, Multimedia Research developed a scale to assess preteen girls’ interest in nature and science. The work was sponsored by Twin Cities PBS under NSF Grant No. 1323713. Multimedia Research developed, piloted, validated and implemented the GINSS: A nine statement Likert scale constructed ... »
  • Date: 10/01/2016
    Resource Category!: Project Descriptions
    Mathematics is the foundation of many STEM fields and success in mathematics is a catalyst for success in other scientific disciplines. Increasing the participation of women and other under-represented groups in the mathematics profession builds human capital that produces a diverse pool of problem solvers in business and industry, research ... »
  • Date: 03/15/2016
    Resource Category!: Conference Proceedings
    This poster was presented at the 2016 Advancing Informal STEM Learning (AISL) PI Meeting held in Bethesda, MD on February 29-March 2. Through My Window is engineering education that applies research from the learning sciences—including the use of cognitive tools such as narrative and knowledge building—in an idea-centered digital environment. ... »

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