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Learning Environment

Displaying Results 1 - 10 of 156
  • Date: 08/01/2009
    Resource Category: Evaluation Reports
    A Participatory Model for Integrating Cognitive Research into Exhibits for Children was a model that the Museum of Science proposed to the National Science Foundation's Informal Science Education Program (NSF-ISE) in the Fall of 2006. The Model was to further develop, test, and refine an innovative program that engages adult visitors in a deeper ... »
  • Date: 09/15/2009
    Resource Category: Project Descriptions
    The National Resource Center of the 122 Osher Lifelong Learning Institutes (OLLIs), in collaboration with the Exploratorium and three regional OLLI sites at California State University-East Bay, University of South Florida, and University of Missouri-Columbia, explored, via this planning grant, a variety of scenarios for engaging target audiences ... »
  • Date: 03/01/2009
    Resource Category: Summative
    The National Partnerships for Afterschool Science (NPASS) Project was led by The Center for Science Education (CSE) at Education Development Center, Inc. (EDC) in Newton, MA in partnership with the Lawrence Hall of Science (LHS) in Berkeley, CA, with funding from the National Science Foundation (NSF). The NPASS project approach relied on a ... »
  • Date: 06/15/2009
    Resource Category: Project Descriptions
    This project will establish a research foundation for archaeological education in informal learning environments. It will investigate the use of archaeological content and concepts to help museums and other informal learning organizations increase and diversity their audiences. In addition to generating information and a data base, the effort will ... »
  • Date: 01/01/2009
    Resource Category: Evaluation Reports
    The Natural History Museum of Los Angeles County (NHM) contracted Randi Korn & Associates, Inc. (RK&A) to study visitor engagement in the Museum. The intent of this research was to deepen the NHM's understanding of its audiences by examining visitors' programmatic and content-driven experiences in the NHM. In addition, RK&A explored ... »
  • Date: 10/01/2009
    Resource Category: Formative
    This report presents findings from the evaluation of the Baseball Stories user generated content (UGC) project. The Baseball Stories project was created by the Information and Interactive Technology Department to allow people to share stories about their experiences with baseball for display in the Baseball As America traveling exhibition. As a ... »
  • Date: 04/01/2009
    Resource Category: Research and Evaluation Instruments
    Beautiful Science: Ideas that Changed the World, a 2,500-square-foot permanent exhibition, contains more than 100 rare, important, and beautiful books and manuscripts from the Huntington's collections, along with artifacts and interactive experiences. The content focuses on the changing role of science through the centuries, with particular ... »
  • Date: 04/04/2009
    Resource Category: Reference Materials
    Zooming user interfaces are increasingly popular on mobile devices with touch screens. Swiping and pinching finger gestures anywhere on the screen manipulate the displayed portion of a page, and taps open objects within the page. This makes navigation easy but limits other manipulations of objects that would be supported naturally by the same ... »
  • Date: 04/13/2009
    Resource Category: Mass Media Article
    A recent collaboration between the production staff of DragonflyTV and 29 institutions of informal science learning pushed beyond the traditional roles of museum-media partnerships by engaging museum professionals in the production of television content and featuring the partner institutions on the TV show. The 14 DragonflyTV episodes produced as ... »
  • Date: 09/15/2009
    Resource Category: Project Descriptions
    The University of Florida, in collaboration with the Florida Museum of Natural History and Institute of Food and Agricultural Sciences Extension, National 4-H, Association of Zoos and Aquariums, Jacksonville Zoo and Gardens, and the Institute for Learning Innovation will implement Call the Wild, a proof-of-concept project to investigate the ... »