Refine Your Search

Resource Type

Learning Environment

Displaying Results 1 - 10 of 187
  • Date: 12/21/2012
    Resource Category: Mass Media Article
    Science museums perform representations of science and that of its publics. They have been called to intervene in nanotechnology within global public policy programs expected to develop the field. This paper discusses the case of European science museums. It starts by examining the case of a European project that involved science museums working ... »
  • Date: 12/21/2012
    Resource Category: Mass Media Article
    New forms of co-working spaces and community labs, such as Hackerspaces and Fablabs, but also open science and citizen science initiatives, by involving new actors often described as makers, tinkerers, and hackers enable innovation and research outside the walls of academia and industry. These alternative and global innovation networks are test ... »
  • Date: 12/19/2012
    Resource Category: Summative
    Produced by Twin Cities Public Television, St. Paul, MN, and sponsored by the National Science Foundation, SciGirls (SG) is a multimedia project for upper grade-school and middle-school tweens. Weekly half-hour episodes are tied in with web and outreach activities in the fields of science, technology and engineering. Multimedia Research, an ... »
  • Date: 12/01/2012
    Resource Category: Project Descriptions
    This broader implementation project will create a professional network of individuals and institutions increasing their capacity to develop, implement, and evaluate the impact of large scale community science festivals. The project builds on a previous award that supported the implementation of science festivals in Cambridge, MA; San Francisco, ... »
  • Date: 12/01/2012
    Resource Category: Summative
    A NOAA scientist-­in­‐residence program at the Exploratorium was evaluated to determine impacts on front‐line staff (Explainers), visitors, and the scientists involved. A model for hosting scientists at a museum was developed to include a one‐week residency that helped scientists understand the museum followed by a two-­week residency during which ... »
  • Date: 12/01/2012
    Resource Category: Formative
    Creating Museum Media for Everyone (CMME) is a proof-of-concept collaborative project between the Museum of Science (MOS) in Boston, WGBH's National Center for Accessible Media (NCAM) and Ideum (Funded by NSF-DRL, award number 1114549). The project aims to show how digital interactive museum exhibit devices can be designed and developed for ... »
  • Date: 12/01/2012
    Resource Category: Peer-reviewed article
    This response to Leah A. Bricker and Phillip Bell's paper, GodMode is his video game name, examines their assertion that the social nexus of gaming practices is an important factor to consider for those looking to design STEM video games. I propose that we need to go beyond the investigation into which aspects of games play a role in learning, and ... »
  • Date: 12/01/2012
    Resource Category: Peer-reviewed article
    The article discusses how STEM (Science, Technology, Engineering, and Mathematics) education resources can be implemented in to public libraries and services for teenagers. The author notes that with an increased importance placed on STEM subjects, it is important for librarians to consider resources and programs for students beyond what they ... »
  • Date: 12/01/2012
    Resource Category: Peer-reviewed article
    The article discusses how STEM (Science, Technology, Engineering, and Math) education will affect the work of teen librarians and the Young Adult Library Services Association (YALSA). According to the article, YALSA created a STEM task force whose objectives include developing a list of recommended reading related to STEM, compiling STEM resources ... »
  • Date: 12/01/2012
    Resource Category: Report
    This report summarizes an extensive review of the literature on assessment of learning in such informal settings as after-school programs, museums and science centers, community-based organizations, and online communities. In addition, we convened three expert meetings involving a total of 25 participants to discuss key issues, identify successful ... »

Pages