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  • Date: 12/21/2007
    Resource Category!: Mass Media Article
    This article will briefly present a few theses and reflections of mine on some perversions and disruptions under way in knowledge development and in science representation. Nevertheless, I will abstain from exposing thoroughly the obvious and triumphal side of the coin. Namely, I am not going to extol the amazing fortune of science and knowledge, ... »
  • Date: 12/21/2007
    Resource Category!: Mass Media Article
    The past few decades have been marked by a rapid scientific and technological development. One of the most paradoxical, and perhaps more disturbing, features of this process is the growing divide between the increased importance science has acquired in economic and social life and a society persistently showing spreading signs of contempt, ... »
  • Date: 12/21/2007
    Resource Category!: Mass Media Article
    Within just a few months, new releases in the world of publishing have seen two books dealing with science and The Simpsons, one published in the US and the other in Italy: last spring, What's science ever done for us? by Paul Halpern (John Wiley & Sons, New York 2007) and, this autumn, La scienza dei Simpson by Marco Malaspina (Sironi Editore ... »
  • Date: 12/15/2007
    Resource Category!: Project Descriptions
    This Communicating Research to Public Audiences (NSF 03-509) project in partnership with the American Museum of Natural History will produce a 7-minute High Definition video documentary feature story, Moving Mountains, that follows researchers in the field during the third season of the five year St. Elias Erosion/Tectonics Project (STEEP). STEEP ... »
  • Date: 12/01/2007
    Resource Category!: Peer-reviewed article
    In today's rapidly changing world, people must continually come up with creative solutions to unexpected problems. Success is based not only on what one knows or how much one knows, but on one's ability to think and act creatively. In short, people are now living in the Creative Society. Unfortunately, few of today's classrooms focus on helping ... »
  • Date: 11/30/2007
    Resource Category!: Formative
    The Builders Math game on the Cyberchase website provides an integrated, goal-oriented problem that combines math skills in measurement, geometry, and visualization. The formative procedure focused on: ability to read the game text; interpretation of the terminology and suggestions for alternative terminology; transparency and usability of ... »
  • Date: 11/05/2007
    Resource Category!: Evaluation Reports
    The evaluation research summarized here focuses on science reports developed by MacNeil/Lehrer Productions. The reports appear on The NewsHour television broadcasts and are archived as streaming video available on the program's Web site (www.pbs.org/newshour/science), which includes enhanced media resources such as audio Podcasts, RSS feeds, ... »
  • Date: 11/01/2007
    Resource Category!: Reference Materials
    In the many studies of games and young people's use of them, little has been written about an overall "ecology" of gaming, game design and play—mapping the ways that all the various elements, from coding to social practices to aesthetics, coexist in the game world. This volume looks at games as systems in which young users participate, as gamers, ... »
  • Date: 11/01/2007
    Resource Category!: Project Descriptions
    WGBH plans to produce a special NOVA series, The Fabric of the Cosmos, based on the best selling book of the same name by physicist Brian Greene. The four 60-minute television programs will be the center piece of a multimedia project that employs multiple platforms including national primetime PBS broadcast, the PBS Web site, podcasts, and an ... »
  • Date: 11/01/2007
    Resource Category!: Front-End
    Goodman Research Group, Inc. (GRG) conducted front-end evaluation and Alpha testing for the Harvard-Smithsonian Center for Astrophysics of EarthScope Panorama, an interactive Earth science game for middle school youth. The front-end evaluation focused on the prospective content, format, and platform of the game, with the broad goal of assessing ... »

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