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  • Date: 07/15/2007
    Resource Category!: Project Descriptions
    A Youth-Directed Cafe Scientifique targets culturally, ethnically, and economically diverse youth ages 11-18 with a web-based program designed to engage students in active discourse on current STEM topics. Building on the adult program of the same name, this youth-centered project also provides opportunities for individual and group activities. ... »
  • Date: 01/01/2007
    Resource Category!: Conference Proceedings
    This paper argues that the "kindergarten approach to learning" – characterized by a spiraling cycle of Imagine, Create, Play, Share, Reflect, and back to Imagine – is ideally suited to the needs of the 21st century, helping learners develop the creative-thinking skills that are critical to success and satisfaction in today’s society. The paper ... »
  • Date: 01/01/2007
    Resource Category!: Conference Proceedings
    The availability of mobile and stationary devices opens up new challenges to support users in several contexts. Here we present a multi-device environment to support cooperation among museum visitors through games. In particular, we present a design and the associated implementation for using a combination of PDAs and public displays to enhance ... »
  • Date: 02/15/2007
    Resource Category!: Project Descriptions
    This is a proposal for a 3 year, $1,297,456 project to be conducted as collaboration among 5 higher education institutions and one school system across the country, with St. Joseph's University in Philadelphia, PA serving as the lead institution (other collaborators are from Colorado School of Mines, Ithaca College, Santa Clara University, Duke ... »
  • Date: 04/24/2007
    Resource Category!: Reference Materials
    This paper examines hypothesized outcomes of informal science learning experiences and analyzes the methods used to assess those outcomes. The authors deconstruct several studies on informal science learning to identify strengths and weaknesses and examine the potential of new approaches to informal learning. ... »
  • Date: 09/15/2007
    Resource Category!: Project Descriptions
    Red Hills Studios proposes to design and develop BioArcade, a suite of online biology games for youth ages 9 to 13. Unique to the field of educational games is the specialized and innovative modding feature that Red Hills Studio will develop. Modding will allow learners to create their own customized versions of BioArcade games for dissemination ... »
  • Date: 03/01/2007
    Resource Category!: Project Descriptions
    The Board on Science Education at the National Research Council of the National Academies will develop practitioner-focused resources based on a synthesis study on Learning Science in Informal Environments (LSIE), a comprehensive review of educational research funded through a previous NSF award. Project deliverables will consist of a publication ... »
  • Date: 10/01/2007
    Resource Category!: Project Descriptions
    In 1999 The Ocean Project completed a comprehensive opinion research on public attitudes, perceptions, and knowledge of the ocean ever conducted. The research identified a broad vacuum in public understanding of the ocean; a fundamental issue of ocean literacy. To further increase effectiveness in building ocean literacy, this project updates and ... »
  • Date: 09/01/2007
    Resource Category!: Project Descriptions
    Many informal science and mathematics education projects employ multiple media, assuming that educational benefits will extend beyond those of a single medium. However, this assumption has not been tested empirically in a comprehensive way. This research uses Cyberchase (a multiple-media, informal mathematics project for 8- to 11-year-olds) to ... »
  • Date: 01/01/2007
    Resource Category!: Conference Proceedings
    The focus of this paper is to turn our attention to the arts as an understudied area within the computer-supported collaborative learning community and examine how studying the learning of arts and programming can open new avenues of research. We document, describe, and analyze urban youths’ media arts practices within the context of the design ... »

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