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Learning Environment

Displaying Results 1 - 10 of 53
  • Date: 09/30/2012
    Resource Category!: Project Descriptions
    Informal Community Science Investigators (iCSI) creates a network of four geographically diverse informal science institutions working together on strategies to engage youth ages 10-13 through location based augmented reality (AR) games played on smartphones. These high-interest, kid-friendly games will be used by families visiting the ... »
  • Date: 06/01/1993
    Resource Category!: Project Descriptions
    The Brooklyn Children's Museum (BCM) is requesting $242,753 from the National Science Foundation to introduce a traveling version of the Museum's award-winning, interactive science exhibit, ANIMALS EAT: DIFFERENT FEASTS FOR DIFFERENT BEASTS. ANIMALS EAT was designed to assist children in the formation of their concept of a living thing. The ... »
  • Date: 01/01/2004
    Resource Category!: Project Descriptions
    BirdSleuth is an inquiry-based science curriculum that engages kids in scientific study and real data collection through the Cornell Lab of Ornithology's citizen science projects. Each BirdSleuth module encourages students do what “real” scientists do: ask questions, collect data, look for patterns and evidence, test ideas, draw conclusions, and ... »
  • Date: 10/01/2011
    Resource Category!: Project Descriptions
    The Lost Ladybug Project (LLP) is a Cornell University citizen science project that connects science to education by using ladybugs to teach non-scientists concepts of biodiversity, invasive species, and conservation. The project has successfully engaged thousands of children (ages 5-11) in collecting field data on ladybugs and building a ladybug ... »
  • Date: 01/01/1992
    Resource Category!: Project Descriptions
    California NatureMapping is starting up through individual Centers that are trained and supported by the National NatureMapping Program. The goals are the same to link natural resource agencies with citizens and schools through biodiversity data collection and analyses. Currently, K-12 students are the main focus for NatureMapping training and ... »
  • Date: 06/15/1995
    Resource Category!: Project Descriptions
    The California Academy of Science will develop "Chinook: A National Traveling Exhibit on Salmon." The main components will be a 3500 sq. ft. and a 5000 sq. ft. version of an exhibit about salmon ecology and biology, genetic diversity, and the science of species preservation. Futher, components of the exhibit will be reproduced for a 500 sq. ft. ... »
  • Date: 09/10/2005
    Resource Category!: Project Descriptions
    The goal of this project is to educate children between the ages of 10 and 18 about the ecology of insects and forests, how human activities affect their interaction, and how scientific research is conducted. It will disseminate information throughout Indiana based on research award DEB 0345331, Cicadas and Forests Education. For a period during ... »
  • Date: 09/15/2010
    Resource Category!: Project Descriptions
    The Cornell Lab of Ornithology is creating a new type of interactive, question-driven, online bird-identification tool called "Merlin," along with associated games, social networking tools, and other media. Unlike existing bird-identification guides, which are based on traditional taxonomic keys written by scientists, Merlin uses machine learning ... »
  • Date: 09/15/2002
    Resource Category!: Project Descriptions
    The Bay Area Discovery Museum will expand their "My Place by the Bay" theme with new programmatic elements that "reinforce the theme that people, plants and animals live together and depend upon each other to survive." Three new activity areas will be developed that focus on science learning: A) an outdoor "Tot Lot" for early science learners; B) ... »
  • Date: 03/01/2009
    Resource Category!: Project Descriptions
    FETCH with Ruff Ruffman, produced by WGBH, is a daily half-hour PBS television series with accompanying Web and outreach activities targeted to 6- to 10-year olds. The program brings science learning to young children by uniquely blending live-action with animation, game show convention with reality programming, and humor with academics. The ... »

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