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Learning Environment

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  • Date: 04/01/2014
    Resource Category!: Peer-reviewed article
    The use of mobile devices for informal learning has gained attention over recent years. Museum learning is also regarded as an important research topic in the field of informal learning. This study explored a blended mobile museum learning environment (BMMLE). Moreover, this study applied three blended museum learning modes: (a) the traditional ... »
  • Date: 01/01/2010
    Resource Category!: Peer-reviewed article
    It is increasingly common for software and hardware systems to support touch-based interaction. While the technology to support this interaction is still evolving, common protocols for providing consistent communication between hardware and software are available. However, this is not true for gesture recognition – the act of translating a series ... »
  • Date: 06/26/2014
    Resource Category!: Research Agenda
    This research agenda is a living document, constructed in response to on-going field-wide conversations following the 21st Century Natural History Settings Conference at the Smithsonian Museum of Natural History. At the conference, natural history professionals explored new directions for museums and other natural history institutions, including ... »
  • Date: 01/01/2010
    Resource Category!: Research Products
    In this article, Alan J. Friedman, a consultant on museum development and science communication, details his experience working on the development of the Cité des Sciences et de l’Industrie (Center of Science and Industry) in Paris, 1981. Friedman describes lessons learned including the value of planning, the role of evaluation and prototyping, ... »
  • Date: 03/01/2010
    Resource Category!: Peer-reviewed article
    This paper presents an exhibit assessment tool for science centers that is based on the premise, supported by learning theories and research, that the level to which a visitor is engaged by an exhibit is a direct indicator of the learning taking place. Observable behaviors are used to distinguish three stages or levels of visitor engagement ... »
  • Date: 11/01/2014
    Resource Category!: Research Brief
    NOVA Wonders is a multi-platform media project from the producers of NOVA exploring the biggest questions on the frontiers of science. From the mysteries of astrophysics to the secrets of the body to the challenges of inventing technologies that could rival—and even surpass—the abilities of the human mind. With content delivered across broadcast, ... »
  • Date: 12/01/2014
    Resource Category!: Research Products
    In informal learning environments such as museums and science centers, researchers sometimes assess the effect of learners’ experiences by looking at their engagement. In this paper, researchers Barriault and Pearson describe a framework that identifies three different levels of visitor engagement with exhibits in a science center: initiation, ... »
  • Date: 04/28/2010
    Resource Category!: Peer-reviewed article
    “From Earth to the Universe” (FETTU) is a collection of astronomical images that showcase some of the most popular, current views of our Universe. The images, representing the wide variety of astronomical objects known to exist, have so far been exhibited in about 500 locations throughout the world as part of the International Year of Astronomy. ... »
  • Date: 02/17/2014
    Resource Category!: Research Products
    The John G. Shedd Aquarium’s Department of Learning Planning & Evaluation synthesizes learning research, develops evaluation plans with Learning Group staff, and assists with data analysis and interpretation for education programs. The Research Associate’s primary responsibility is reviewing literature, both research-based and practitioner- ... »
  • Date: 03/03/2014
    Resource Category!: Peer-reviewed article
    Design research is strongly associated with the learning sciences community, and in the 2 decades since its conception it has become broadly accepted. Yet within and without the learning sciences there remains confusion about how to do design research, with most scholarship on the approach describing what it is rather than how to do it. This ... »