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Date: 01/31/2019Resource Category!: Conference ProceedingsThe STEM Effect project is a collaborative effort to engage cultural organizations around the U.S. in developing a Collaborative Action Agenda for better understanding the mid- and long-term impacts of informal STEM programs for girls. ... »
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Date: 02/11/2019Resource Category!: Conference ProceedingsBy using widely-available technologies, this project brings fully online instructional coaching in STEM to out-of-school educators who live too remotely to attend ongoing in-person workshops. ... »
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Date: 01/01/2021Resource Category!: Conference ProceedingsThis poster presents findings from a study comparing the engagement, learning, and value between virtual and physical versions of the Mystery Skulls exhibit, which were designed to elicit productive struggle. Findings showed that there were no significant differences between the two versions in terms of what participants learned and valued from ... »
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Date: 05/17/2022Resource Category!: Conference ProceedingsHands-on tinkering experiences can help promote more equitable STEM learning opportunities for children from diverse backgrounds (Bevan, 2017; Vossoughi & Bevan, 2014). Latine heritage families naturally engage in and talk about engineering practices during and after tinkering in a children’s museum (Acosta & Haden, in press). We asked how ... »
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Date: 01/01/2012Resource Category!: Conference ProceedingsThe purpose of the project is to develop, initiate, and disseminate a collaborative and sustained learning research agenda to inform how natural history museums can best use their resources to support our audiences in the 21st Century. A key component of the project was the 21st Century Learning in Natural History Settings Conference, held at the ... »
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Date: 01/01/2012Resource Category!: SummativeThe Luce Foundation Center (LFC) of the Smithsonian American Art Museum (hereafter, American Art or the Museum) ran an alternate reality game (ARG) titled PHEON ( http://pheon.org/ , http://apps.facebook.com/playpheon/register/ ) from September 2010 through August 2011. The game built upon the success of the Museum's previous ARG, Ghosts of a ... »
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Date: 08/15/2011Resource Category!: Project DescriptionsThe University of California, Davis Tahoe Environmental Research Center (TERC), UC Davis W.M. Keck Center for Active Visualization in the Earth Sciences (KeckCAVES), ECHO Lake Aquarium and Science Center (ECHO), UC Berkeley Lawrence Hall of Science (LHS), and the Institute for Learning Innovation (ILI) will study how 3-D visualizations can most ... »
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Date: 10/01/2015Resource Category!: SummativeNational Science Foundation (NSF) awarded an Informal Science Education (ISE) grant, since renamed Advancing Informal STEM Learning (AISL) to a group of institutions led by two of the University of California, Davis’s centers: the Tahoe Environmental Research Center (TERC) and the W.M. Keck Center for Active Visualization in Earth Sciences ( ... »
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Date: 08/15/2011Resource Category!: FormativeThis report includes six separate formative evaluations conducted to inform the design and development of the deliverables for the 3D Visualization Tools for Enhancing Awareness, Understanding and Stewardship of Freshwater Ecosystems project. Deliverables were tested with both students and general visitor groups, with a focus on groups including ... »
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Date: 08/19/2011Resource Category!: Front-EndThe National Science Foundation (NSF) awarded an Informal Science Education (ISE) grant, since renamed Advancing Informal STEM Learning (AISL) to a group of institutions led by two of the University of California, Davis’s centers: the Tahoe Environmental Research Center (TERC) and the W.M. Keck Center for Active Visualization in Earth Sciences ( ... »