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  • Date: 01/01/1999
    Resource Category!: Peer-reviewed article
    Sage is a robot that has been installed at the Carnegie Museum of Natural History as a full-time autonomous member of the staff. Its goal is to provide educational content to museum visitors in order to augment their museum experience. This paper discusses all aspects of the related research and development. The functional obstacle avoidance ... »
  • Date: 09/05/2015
    Resource Category!: Peer-reviewed article
    Casual games are everywhere. People play them throughout life to pass the time, to engage in social interactions, and to learn. However, their simplicity and use in distraction-heavy environments can attenuate their potential for learning. This experimental study explored the effects playing an online, casual game has on awareness of human ... »
  • Date: 06/08/2006
    Resource Category!: Conference Proceedings
    To help answer questions about the behavior of participants in human-robot systems, we propose the Cognitive Evaluation of Human-Robot Systems (CEHRS) method based on our work with the Personal Exploration Rover (PER). The CEHRS method consists of six steps: (1) identify all system participants, (2) collect data from all participant groups, ... »
  • Date: 01/01/1996
    Resource Category!: Peer-reviewed article
    In this article, Annette Noschka-Roos discusses a study of a computer-supported information system (CIS) touch-screen interactive in the "New Energy Techniques" gallery at the Deutsches Museum. The objective of the study was to gather systematic data on how the medium is used by visitors. Noschka-Roos provides key findings from the study. ... »
  • Date: 04/17/2009
    Resource Category!: Formative
    This documents the formative evaluation of Diffusion (aka Mixing Molecules), an immersive video interactive display demonstrating the collision of molecules. ... »
  • Date: 01/01/2014
    Resource Category!: Peer-reviewed article
    The article offers information on using video games as a strategy for Science, Technology, Engineering and Math (STEM) learning. According to a study from the University of California, San Francisco, which says playing video games help develop learning capabilities in children. It discusses two games Portal and Minecraft which are used to design ... »
  • Date: 04/10/2015
    Resource Category!: Evaluation Reports
    NOVA Labs ( ) is a web-based platform designed to engage teens and educators with authentic data, scientific games, tools, and opportunities to communicate with and assist working scientists. The present study sought to investigate the outcomes achieved by users of the fourth NOVA Labs platform developed: RNA Lab. The RNA Lab ... »
  • Date: 02/03/2015
    Resource Category!: Formative
    The Lemelson Center for the Study of Invention and Innovation at the Smithsonian’s National Museum of American History (NMAH) contracted Randi Korn & Associates, Inc. (RK&A) to conduct a formative evaluation for Places of Invention, an exhibition funded by the National Science Foundation. The study explored visitors’ use and interpretation ... »
  • Date: 06/01/2007
    Resource Category!: Peer-reviewed article
    Based on work in media studies, new literacy studies, applied linguistics, the arts and empirical research on the experiences of urban youths’ informal media arts practices we articulate a new vision for media education in the digital age that encompasses new genres, convergence, media mixes, and participation. We first outline the history of how ... »
  • Date: 10/01/2010
    Resource Category!: Mass Media Article
    The article focuses on an educational program called Game Design Through Mentoring and Collaboration. The program is a partnership between McKinley Tech and George Mason University (GMU) in Fairfax, Virginia. Through this program the teachers ensure students understand the pathways needed for participation in the science, technology, engineering, ... »