Refine Your Search
Current search
- Remove Making and Tinkering Programs filter Making and Tinkering Programs
- Remove 2004 filter 2004
- Remove Museum/ISE Professionals filter Museum/ISE Professionals
- Remove 2007 filter 2007
Resource Type
Learning Environment
Audience
- Remove Museum/ISE Professionals filter Museum/ISE Professionals
- Elementary School Children (6-10) (4) Apply Elementary School Children (6-10) filter
- Middle School Children (11-13) (3) Apply Middle School Children (11-13) filter
- Youth/Teen (up to 17) (3) Apply Youth/Teen (up to 17) filter
- Educators/Teachers (2) Apply Educators/Teachers filter
- Families (1) Apply Families filter
- Parents/Caregivers (1) Apply Parents/Caregivers filter
- Pre-K Children (0-5) (1) Apply Pre-K Children (0-5) filter
Discipline
- Education and learning science (5) Apply Education and learning science filter
- Technology (5) Apply Technology filter
- Computing and information science (4) Apply Computing and information science filter
- Engineering (3) Apply Engineering filter
- Art, music, and theater (2) Apply Art, music, and theater filter
- General STEM (2) Apply General STEM filter
Content Source
Funding Source
Year
- Remove 2007 filter 2007
- Remove 2004 filter 2004
- 2014 (34) Apply 2014 filter
- 2015 (29) Apply 2015 filter
- 2016 (29) Apply 2016 filter
- 2019 (29) Apply 2019 filter
- 2017 (25) Apply 2017 filter
- 2018 (25) Apply 2018 filter
- 2013 (13) Apply 2013 filter
- 2020 (13) Apply 2020 filter
- 2021 (13) Apply 2021 filter
- 2012 (10) Apply 2012 filter
- 2022 (9) Apply 2022 filter
- 2011 (4) Apply 2011 filter
- 2001 (2) Apply 2001 filter
- 2009 (2) Apply 2009 filter
- 2010 (2) Apply 2010 filter
- 1995 (1) Apply 1995 filter
- 2005 (1) Apply 2005 filter
- 2008 (1) Apply 2008 filter
-
Date: 01/01/2007Resource Category!: Conference ProceedingsThis paper argues that the "kindergarten approach to learning" – characterized by a spiraling cycle of Imagine, Create, Play, Share, Reflect, and back to Imagine – is ideally suited to the needs of the 21st century, helping learners develop the creative-thinking skills that are critical to success and satisfaction in today’s society. The paper ... »
-
Date: 01/01/2007Resource Category!: Conference ProceedingsThe focus of this paper is to turn our attention to the arts as an understudied area within the computer-supported collaborative learning community and examine how studying the learning of arts and programming can open new avenues of research. We document, describe, and analyze urban youths’ media arts practices within the context of the design ... »
-
Date: 06/01/2004Resource Category!: Project DescriptionsChabot Space and Science Center seeks support to engage in a six-month planning process for "Imagine That!," a multi-faceted science and technology career exploration program. In partnership with the Columbia River Exhibition of History, Science & Technology (CREHST) and the American Museum of Science & Energy (AMSE), Chabot proposes to ... »
-
Date: 06/06/2007Resource Category!: Conference ProceedingsThis paper describes a platform for sharing programmable media on the web called ScratchR. As the backbone of an on-line community of creative learners, ScratchR will give members access to an audience and inspirational ideas from each other. ScratchR seeks to support different states of participation: from passive consumption to active creation. ... »
-
Date: 12/01/2007Resource Category!: Peer-reviewed articleIn today's rapidly changing world, people must continually come up with creative solutions to unexpected problems. Success is based not only on what one knows or how much one knows, but on one's ability to think and act creatively. In short, people are now living in the Creative Society. Unfortunately, few of today's classrooms focus on helping ... »
-
Date: 01/01/2007Resource Category!: Peer-reviewed articleWhat if every kid had access to a real workshop? Like the ones in the corners of garages across the country: a basic array of tools, bits and pieces of hardware, piles of scrap materials and fasteners, plus stacks of unsorted boxes containing the remnants of projects gone by. Visualize also that the workshop held a few musical instruments-guitars ... »