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  • Date: 05/01/2012
    Resource Category!: Conference Proceedings
    In January 2012, New York Hall of Science (NYSCI) hosted Design-Make-Play: Growing the Next Generation of Science Innovators. The two-day conference brought together leaders of schools, community-based programs, research and development organizations, the funding community, universities, government and business. They gathered at NYSCI to assemble ... »
  • Date: 09/15/2012
    Resource Category!: Project Descriptions
    This pathways project will design, develop and test Do-It-Yourself, (DIY), hands-on workshops to introduce and teach middle school females in underserved Latino communities computing and design by customizing and repurposing e-waste media technology, such as old cell phones or appliances -- items found in the students homes or neighborhoods. The ... »
  • Date: 09/01/2012
    Resource Category!: Project Descriptions
    This project takes an ethnographic and design-based approach to understanding how and what people learn from participation in makerspaces and explores the features of those environments that can be leveraged to better promote learning. Makerspaces are physical locations where people (often families) get together to make things. Some participants ... »
  • Date: 10/01/2012
    Resource Category!: Peer-reviewed article
    The article discusses the growing interest and excitement over Makerspaces referred to as places where design and entrepreneurial ideas are allowed and where technology and construction equipment are available in an area dedicated to play. It cites the launching of Techbridge in 16 schools in California where U.S. Department of Education officials ... »
  • Date: 07/01/2012
    Resource Category!: Research and Evaluation Instruments
    This tool was created by Museum of Science, Boston Design Challenges educators and the Research and Evaluation team, intended to record observations of children’s engagement in the engineering design process during participation in design-based activities in a science museum setting. It consists of a checklist of behaviors corresponding with steps ... »
  • Date: 12/21/2012
    Resource Category!: Mass Media Article
    New forms of co-working spaces and community labs, such as Hackerspaces and Fablabs, but also open science and citizen science initiatives, by involving new actors often described as makers, tinkerers, and hackers enable innovation and research outside the walls of academia and industry. These alternative and global innovation networks are test ... »
  • Date: 12/21/2012
    Resource Category!: Mass Media Article
    In the last decade, social studies of nanotechnology have been characterized by a specific focus on the role of communication and cultural representations. Scholars have documented a proliferation of the forms through which this research area has been represented, communicated and debated within different social contexts. This Jcom section ... »
  • Date: 10/01/2012
    Resource Category!: Project Descriptions
    Making Stuff Season Two is designed to build on the success of the first season of Making Stuff by expanding the series content to include a broader range of STEM topics, creating a larger outreach coalition model and a “community of practice,” and developing new outreach activities and digital resources. Specifically, this project created a ... »
  • Date: 06/01/2004
    Resource Category!: Project Descriptions
    Chabot Space and Science Center seeks support to engage in a six-month planning process for "Imagine That!," a multi-faceted science and technology career exploration program. In partnership with the Columbia River Exhibition of History, Science & Technology (CREHST) and the American Museum of Science & Energy (AMSE), Chabot proposes to ... »
  • Date: 10/01/2012
    Resource Category!: Mass Media Article
    The article looks at so-called Maker spaces, areas of public libraries devoted to helping patrons work together and learn by offering tools, access, and training to create ideas and objects. The spaces' focus on learning through play is emphasized. Other topics include incorporating 3-D (three-dimensional) printing and mentoring. ... »

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