Refine Your Search

Resource Type

Learning Environment

Displaying Results 11 - 20 of 388
  • Date: 06/07/2010
    Resource Category!: Research and Evaluation Instruments
    The purpose of this summative evaluation was to find out how visitors are using and learning from the East by Northwest exhibit at the Northwest African American Museum (NAAM) in Seattle, Washington. The exhibit tells the story of Seattle's Ethiopian community, highlighting the continuity of the culture and the contribution to our shared ... »
  • Date: 06/30/2010
    Resource Category!: Summative
    The National Science Foundation funded Roadside Heritage (RH) to produce three major deliverables during this project: (1) STEM-rich audio stories for the traveling public that highlight the science associated with Highway 395; (2) Traveling festival kits that highlight major STEM features of the Eastern Sierra landscape; and (3) The RH website, a ... »
  • Date: 04/27/2012
    Resource Category!: Survey
    This is an abbreviated (25-item version) of the original Mathematics Anxiety Rating Scale (MARS) instrument developed by Richardson and Suinn. The purpose of the study was to develop abbreviated version of MARS, and to find whether certain specific backgrounds (gender, socio-economic status) and academic variables can predict math anxiety. ... »
  • Date: 10/01/2008
    Resource Category!: Research and Evaluation Instruments
    In 2008, Goodman Research Group, Inc. (GRG) conducted summative evaluation of Absolute Zero, a collaborative effort of the University of Oregon's Cryogenic Helium Turbulence Laboratory and Twin Cities Public Television. The films were produced by Meridian/Windfall Productions, Washington DC, and/Windfall Films in London, UK. Outreach was ... »
  • Date: 04/13/2017
    Resource Category!: Survey
    This assessment is based on the three vertices of a triangle composed of cognition, observation, and interpretation, all of which converge on the nature of science, the relevance of science to everyday life, and decision-making behaviors. We chose one measure from Conley, Pintrich, Vekiri, & Harrison (2004). This measure encompasses four ... »
  • Date: 10/03/2017
    Resource Category!: Summative
    The Society for Science and the Public’s Advocate Grant Program provides selected Advocates with funding, resources, and information. Advocates include classroom teachers, school and district administrators, university professors, and informal science educators in community-based programs. The role of the Advocate is to support three or more ... »
  • Date: 03/01/2012
    Resource Category!: Summative
    This bilingual study for the Against All Odds: Rescue at the Chilean Mine exhibition was conducted by the Institute for Learning Innovation (ILI) for the Smithsonian Institution's National Museum of Natural History (NMNH). The Against All Odds exhibition was a partnership between NMNH, the Chilean Embassy in Washington, DC, and the U.S. State ... »
  • Date: 02/01/2012
    Resource Category!: Research and Evaluation Instruments
    The Luce Foundation Center (LFC) of the Smithsonian American Art Museum (hearafter, American Art or the Museum) ran an alternate reality game (ARG) titled PHEON as an online game application on Facebook from October 2010 through September 2011. The game built upon the success of the Museum's previous ARG, Ghosts of a Chance (GOAC; Goodlander, 2009 ... »
  • Date: 02/01/2005
    Resource Category!: Research and Evaluation Instruments
    This report summarizes a summative evaluation of Amazing Feats of Aging, an exhibition developed by staff at the Oregon Museum of Science and Industry (OMSI) in Portland, Oregon. Patricia McNamara, an independent evaluator, designed this study to document the exhibition's impact on visitors at two locations: its permanent installation at OMSI ... »
  • Date: 07/23/2019
    Resource Category!: Summative
    Funded by the National Science Foundation (NSF), Amazon Adventure is an Innovations in Development project directed by Pacific Science Center in partnership with: SK Films; Rutgers, The State University of New Jersey; Embodied Games; and the Howard Hughes Medical Institute’s Tangled Bank Studios. The project deliverables produced during the grant ... »