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Learning Environment

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  • Date: 01/01/2020
    Resource Category!: Peer-reviewed article
    There is growing evidence that science capital (science-related forms of social and cultural capital) and family habitus (dispositions for science) influence STEM career decisions by youth. This study presents reliability and validity evidence for a survey of factors that influence career aspirations in science. Psychometric properties of the ... »
  • Date: 11/17/2020
    Resource Category!: Research Brief
    The Equity Compass helps to identify how and why particular examples of practice may be more or less equitable. By mapping your practice, the compass can help support planning for improvements in equitable practice. By attending to each of the segments, the Equity Compass helps practitioners to identify ways to support young people’s critical STEM ... »
  • Date: 06/16/2020
    Resource Category!: Peer-reviewed article
    Background. STEM identity has emerged as an important research topic and a predictor of how youth engage with STEM inside and outside of school. Although there is a growing body of literature in this area, less work has been done specific to engineering, especially in out-of-school learning contexts. Methods. To address this need, we conducted a ... »
  • Date: 12/20/2020
    Resource Category!: Research and Evaluation Instruments
    The pilot test for Changemakers: Advancing Community Science Literacy was a capacity building program integrating strategic discourse & community change theory that identified a new path for advancing community STEM literacies. The results of experiment established partnerships with locally based non-profits, and a collaborative effort to ... »
  • Date: 07/11/2020
    Resource Category!: Research Agenda
    With support from the National Science Foundation, the STEM Effect project was undertaken in partnership by staff from the Education Development Center, the National Girls Collaborative Project (NGCP) and the Intrepid Sea, Air & Space Museum. Through a variety of methods, the project convened representatives from cultural institutions (museums ... »
  • Date: 10/16/2020
    Resource Category!: Peer-reviewed article
    As an emerging field of theory, research, and practice, STEAM (Science, Technology, Engineering, Arts and Mathematics) has received attention for its efforts to incorporate the arts into the rubric of STEM learning. In particular, many informal educators have embraced it as an inclusive and authentic approach to engaging young people with STEM. ... »
  • Date: 10/07/2020
    Resource Category!: Summative
    Sense-making with data through the process of visualization—recognizing and constructing meaning with these data—has been of interest to learning researchers for many years. Results of a variety of data visualization projects in museums and science centers suggest that visitors have a rudimentary understanding of and ability to interpret the data ... »
  • Date: 09/01/2020
    Resource Category!: Edited Chapter
    This book chapter, which describes emotional accessibility in digital learning experiences and its relation to Universal Design, was included in the book "Inclusive Digital Interactives: Best Practices + Research" published by the Smithsonian. This chapter includes a description of the Productive Struggle project, data highlights, and information ... »
  • Date: 04/01/2020
    Resource Category!: Peer-reviewed article
    To engage parents and young children in exploring science together, media producers from WGBH (Boston’s public media station) and researchers from Education Development Center (EDC) collaborated with two home-visiting organizations—Home Instruction for Parents of Preschool Youngsters (HIPPY USA) and AVANCE—to design and test PEEP Family Science, ... »
  • Date: 07/01/2020
    Resource Category!: Peer-reviewed article
    Reframing engineering activities to emphasize the needs of others has the potential to strengthen engineering practices like problem scoping, while also providing more inclusive and socially relevant entry points into engineering problems. In a three-year design-based research project, we developed novel strategies for adding narratives to ... »

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