Some Reflections on Designing Construction Kits for Kids

Saturday, January 1, 2005
Resource Type:
Conference Proceedings | Reference Materials
Environment Type: 
Media and Technology, Games, Simulations, and Interactives, Public Programs, Making and Tinkering Programs, Exhibitions, Museum and Science Center Exhibits
Educators/Teachers | Museum/ISE Professionals | Scientists
Computing and information science | Education and learning science | Engineering
Massachusetts Institute of Technology, Playful Invention Company

This paper presents ten guiding principles for designing construction kits for kids: design for designers; low floors and wide walls; make powerful ideas salient - not forced; support many paths, many styles; make it as simple as possible - and maybe even simpler; choose black boxes carefully; a little bit of programming goes a long way; give people what they want - not what they ask for; invent things that you would want to use yourself; and iterate, iterate - then iterate again.

Publication Name: 
Proceedings of Interaction Design and Children

Team Members

Mitchel ResnickMitchel ResnickAuthor
Brian SilvermanBrian SilvermanAuthor

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